Minsk wrote:Sometimes the "Select an Icon" window stays empty (you see nothing) and the only way to fix it is to restart the editor. This happens very often now (never happened with 0.7.5) and is my biggest problem at the moment with 0.8.0.
Ah, that does seem like a problem. I'm actually not able to reproduce this on my systems yet. Could you give me any more specifics about your machine? I don't suppose that when that happens you get any extra debugging info in your DOS window (in the same place that you saw that "hicolor" error, which probably isn't anything to worry about).
While scrolling the map (right click with mouse) there is some distortion on the map, this was not the case with 0.7.5
Does the distortion at least go away once you're through scrolling? I had noticed the same thing but had hoped that it was just because I was running Windows inside a VM instead of on a real machine. I'll have to spend some time tracking this down. I had noticed it a couple years ago when I had tried to upgrade to some newer gtk+/PyGTK/whatever version, and at the time it was still reasonable to stick with the slightly older versions that I had been using. Two years later, though, and it only makes sense to use the newer stuff. I'll see what I can do.
If you have "Warn when editing global maps" checked then the editor gets stuck once the message pops up, only workaround is to uncheck it.
Ah, and I'll get this taken care of as well.
The Preferences are not saved, dont know is this is a issue (if you change something you will have to change it again if you start the editor again).
This sort of depends on what you consider a "preference." The only stuff that the editor really saves between runs is what's under File->Preferences, which isn't much. I've occasionally thought that I should have the program remember selected tools and graphics, etc, but then I often think that it might be better to have it reset to a "blank slate" instead...
Is it possible to have line-breaks ?
Like:
Condition (Is this possible \n xolotl ?) (Yes) (No)
No idea, actually. I don't think I've seen any explicit linebreaks in the scripts that come with the game itself, so I'm afraid you'll have to just experiment, or cope with not having them available.
Is there nothing like:
for Book I ?
And again here, I don't know. What I know about the scripting stuff comes from just digging around in the game files and savegames and whatnot, and if it didn't make it onto my scripting reference pages, then I didn't find it. :) Doesn't meant that there might not be something there, of course, but I'm not sure what it would be.
Somewhere (Salted Coast) there was this fog, how can i get this effect? Is it a "Skybox image" or a cloud "overlay" ?
The fog effect is the "cloud overlay" - set that value to 1 instead of 0. I should do some digging eventually to find out if I can turn that into a checkbox, or if the possible values are more varied than that. The "Skybox Image" is what you see in the chasm area of grimmhold_maint.map, or the cliffs at the northern part of 51.map (Rotwood).
You can select "Music1" and "Music2" or just one of them, will they just play randomly if you select more then one track ?
This is another one I'm honestly not sure about. In Book 2, you can specify a Day and Night music track, but I'm pretty sure when I was testing in Book 1 it didn't seem like that was the case. If you do figure it out, let me know. :)
Oh, does anyone know the number needed to get this working ?
Code:
teach_skill (<name>) <skillnum>
What skill is what skillnum ?
Ah, yeah, I should probably have those documented on there. For now, I believe the numbers should match up with what's in this file:
https://github.com/apocalyptech/eschalo ... sb1.py#L70
Those are written in hex, so 0x0A is 10, 0x0F is 15, 0x10 is 16, etc. I'll try and get the docs updated soonish.