Weapons for Book II
- CrazyBernie
- Captain Magnate
- Posts: 1473
- Joined: November 29th, 2007, 1:11 pm
Re: Weapons for Book II
And you didn't make a suggestion in your own post??
I'd like to see....
1. Some oriental style weaponry.
2. A hacksaw for those pesky chests and doors...
3. But most of all....
I'd like to see....
1. Some oriental style weaponry.
2. A hacksaw for those pesky chests and doors...
3. But most of all....
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- Apprentice
- Posts: 24
- Joined: November 7th, 2007, 11:46 pm
Re: Weapons for Book II
Or the scroll of the magic word. LOLsoybostero93 wrote:What about a magic sword?
"Door, PLEASE open." {chuckle}
- Kreador Freeaxe
- Major General
- Posts: 2425
- Joined: April 26th, 2008, 3:44 pm
Re: Weapons for Book II
The thing I thought was missing in Book I that I'd like in Book II is a mage's staff, something that is a bit stronger than the regular staffs, and adds to intelligence and/or perception. I kept wanting my caster to be walking around with his staff, but even the best quarterstaff in Book I is pretty lousy as a weapon.
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Kill 'em all, let the sysadmin sort 'em out.
Kill 'em all, let the sysadmin sort 'em out.
- paradoxmoe89
- Fellowcraft Apprentice
- Posts: 47
- Joined: August 3rd, 2009, 7:11 am
- Location: Lebanon
Re: Weapons for Book II
how about tow handed weapons it would be a great idea of 2 handed weapons which takes the shield away and have better attacking damage than one handed weapons(giant axe club or sword) it would terrify the enemies on sight hehe also holding 2 weapons at the same time is good attack with 2 swords for example ( like spinning in your place like a fan with 2 blades hurst all the foes if ur trapped between 3 or more enemies
Why Hurt Each Other While Fighting The whole World
- paradoxmoe89
- Fellowcraft Apprentice
- Posts: 47
- Joined: August 3rd, 2009, 7:11 am
- Location: Lebanon
Re: Weapons for Book II
srry for the spelling mistake at the begginig hehe i mean two handed weapons like holding 1 axe with bothe hands that counts as the light and heavy armor \ light and heavy sword,axe.......
Why Hurt Each Other While Fighting The whole World
Re: Weapons for Book II
There were two-handed weapons in E1. Specifically the quarterstaff, though the animation showed a one-handed attack. Though I'm pretty sure I had a two-handed sword I sold, as well as a two handed axe. Still haven't gotten a traditional fighter run in yet.
http://grimmgames.freeforums.org/index.php
I became insane with long intervals of horrible sanity. - Edgar Allan Poe
I became insane with long intervals of horrible sanity. - Edgar Allan Poe
- paradoxmoe89
- Fellowcraft Apprentice
- Posts: 47
- Joined: August 3rd, 2009, 7:11 am
- Location: Lebanon
Re: Weapons for Book II
srry but the axes were 1 handed, actually concerning quarterstaff, hehehe i never tryed em too weak needed better wish ur right.
Why Hurt Each Other While Fighting The whole World
- paradoxmoe89
- Fellowcraft Apprentice
- Posts: 47
- Joined: August 3rd, 2009, 7:11 am
- Location: Lebanon
Re: Weapons for Book II
hope there s an iron man suit which attacks too Torso+weaponry , hehe
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Why Hurt Each Other While Fighting The whole World
- paradoxmoe89
- Fellowcraft Apprentice
- Posts: 47
- Joined: August 3rd, 2009, 7:11 am
- Location: Lebanon
Re: Weapons for Book II
hi also it would be cooler if the magic categories are devided into different categories,
Dark Magic : rage , demon strength
Holy Magic : holy arrow , healing wards
Druid(nature) magic : transformation , taming animals
Elemental Magic : fire ball , ice lance , Tangle
Dark Magic : rage , demon strength
Holy Magic : holy arrow , healing wards
Druid(nature) magic : transformation , taming animals
Elemental Magic : fire ball , ice lance , Tangle
Why Hurt Each Other While Fighting The whole World
- King_ov_Death
- Senior Council Member
- Posts: 236
- Joined: August 8th, 2009, 6:47 pm
- Location: El Palomar, Buenos Aires, Argentina
Re: Weapons for Book II
I think a cannon would be a good idea: you mix Cotton Wick (for the fuse) and Gunpowder on a Cannon Arm and you get a Cannon you can use at a weapon slot. It is used the same way a bow is, but with cannonballs instead of arrows. However, I don't know if it's very realistic to be able to carry a whole cannon by hand. Perhaps you can carry cannonballs, put them at a fixed cannon and fire it.
Re: Weapons for Book II
King_ov_Death wrote:I think a cannon would be a good idea: you mix Cotton Wick (for the fuse) and Gunpowder on a Cannon Arm and you get a Cannon you can use at a weapon slot. It is used the same way a bow is, but with cannonballs instead of arrows. However, I don't know if it's very realistic to be able to carry a whole cannon by hand. Perhaps you can carry cannonballs, put them at a fixed cannon and fire it.
Hand Cannon FTW! There was effectively just that in the early days of gunpowder weapons. Often just a iron tube, but sometimes mounted on a "stock" (loosely speaking) of some kind. Very inaccurate, unreliable, but inexpensive and easy to train troops to a degree of competence.
http://grimmgames.freeforums.org/index.php
I became insane with long intervals of horrible sanity. - Edgar Allan Poe
I became insane with long intervals of horrible sanity. - Edgar Allan Poe