For Book 2
- paradoxmoe89
- Fellowcraft Apprentice
- Posts: 47
- Joined: August 3rd, 2009, 7:11 am
- Location: Lebanon
For Book 2
S o m e s u g g e s t i on s
Dual weilding (handling heavy weapons in two hands axes,hammers).
Transformation potions (becoming various animals for a period of time).
Smithing (making weapons , even armors at high levels of smithing) But with a need of recip like the spell scrolls.
Magical weapons (stavs,swords....).
Note: some of what i said were said by users before me
Dual weilding (handling heavy weapons in two hands axes,hammers).
Transformation potions (becoming various animals for a period of time).
Smithing (making weapons , even armors at high levels of smithing) But with a need of recip like the spell scrolls.
Magical weapons (stavs,swords....).
Note: some of what i said were said by users before me
Why Hurt Each Other While Fighting The whole World
- CrazyBernie
- Captain Magnate
- Posts: 1473
- Joined: November 29th, 2007, 1:11 pm
Re: For Book 2
It's doubtful any suggestions at this point will make it into Book 2 with it being so far along. Perhaps we already need a Book III section?? ^_^ It's possible that dual wielding could be worked in, but there'd probably be serious balance issues to work out.
And I must admit that I'm a little confused by the "magical weapons" request... there's already magic weapons in Book I... or perhaps you're referring to something a little more advanced, like a flame sword, or some other such device?
And I must admit that I'm a little confused by the "magical weapons" request... there's already magic weapons in Book I... or perhaps you're referring to something a little more advanced, like a flame sword, or some other such device?
- paradoxmoe89
- Fellowcraft Apprentice
- Posts: 47
- Joined: August 3rd, 2009, 7:11 am
- Location: Lebanon
Re: For Book 2
yp flame swords ice swords
also the ability to poison weapons would be great
also magical stavs should have and addition of : like a
1.fire mage staff lights in the dark a red glow.
2.healer staff should recover hitpoints faster than normal.
3.necromancer staff when attacking it curses the oppenent.
also the ability to poison weapons would be great
also magical stavs should have and addition of : like a
1.fire mage staff lights in the dark a red glow.
2.healer staff should recover hitpoints faster than normal.
3.necromancer staff when attacking it curses the oppenent.
Why Hurt Each Other While Fighting The whole World
- paradoxmoe89
- Fellowcraft Apprentice
- Posts: 47
- Joined: August 3rd, 2009, 7:11 am
- Location: Lebanon
Re: For Book 2
i wish that there r some orcs in the game mabe only 1 town of orcs for a change
mabe there the character can lean Bresek ability
(to loose more health while attacking but gain great attack speed and to hit)
or mabe its just for the 3rd book since book 2 is about to be released
also some Vampires wouldnt hurt a cave fully inhabited of em mabe a quest to kill Cont Dracula HWAHHAHHA
mabe there the character can lean Bresek ability
(to loose more health while attacking but gain great attack speed and to hit)
or mabe its just for the 3rd book since book 2 is about to be released
also some Vampires wouldnt hurt a cave fully inhabited of em mabe a quest to kill Cont Dracula HWAHHAHHA
Why Hurt Each Other While Fighting The whole World
- Kreador Freeaxe
- Major General
- Posts: 2426
- Joined: April 26th, 2008, 3:44 pm
Re: For Book 2
Please no vampires. And no zombies. I think I'll turn the next person who suggests either into a vampire zombie by beating them over the head with "Pride and Prejudice and Zombies."
I like the original types of creatures BW has been creating. I really prefer not to play another rehash of monsters I've seen before. The joy in this game is the discovery of new and interesting places and things.
But I really would like a good mage staff in book II.
I like the original types of creatures BW has been creating. I really prefer not to play another rehash of monsters I've seen before. The joy in this game is the discovery of new and interesting places and things.
But I really would like a good mage staff in book II.
---
Kill 'em all, let the sysadmin sort 'em out.
Kill 'em all, let the sysadmin sort 'em out.
- paradoxmoe89
- Fellowcraft Apprentice
- Posts: 47
- Joined: August 3rd, 2009, 7:11 am
- Location: Lebanon
Re: For Book 2
well i have to agree but a simple mission for slaying Cont Dracula would be fun hehehehe
and the Breserk ability i really like it Go on rage and suffer more damage / and make others suffer more damage too hahahahaha
and the Breserk ability i really like it Go on rage and suffer more damage / and make others suffer more damage too hahahahaha
Why Hurt Each Other While Fighting The whole World
- Elveronion
- Fellowcraft Apprentice
- Posts: 59
- Joined: January 21st, 2007, 11:41 am
Re: For Book 2
smithing does seem to be one thing missing from eschalon. well, if not book 2 then how about book 3??
- paradoxmoe89
- Fellowcraft Apprentice
- Posts: 47
- Joined: August 3rd, 2009, 7:11 am
- Location: Lebanon
Re: For Book 2
Smithing as u said needs to be there unless taking away alchemy, its not fair to have alchemy and block smithing i wish its in book 2 but what im saying above is book 2 is about to be released and if this idea wasnt in the list of things to advance in Book 2 then its impossible to be in 2 so probably in 3
Why Hurt Each Other While Fighting The whole World
Re: For Book 2
I've never understood the fascination with smithing in games. In MMO's it can be used to create a player-run economy, but in SP games I've never seen a use for it.
While undead are fun, they are overused and generally weak-sauce fodder for low-mid level parties in these types of games. I want zombies that you literally need to hack into component chunks to beat, and then the head tries to roll after you and chomp down on an ankle. I want skeletons that you need to shatter nearly every bone to beat, and then they just try to pull back together afterward. Vampires should give high-level parties pause, not be a mid level snack.
I think the same way about dragons. Dragons should be powerful enough to eat level 100 archmages as a snack, with level 150 Paladins for dessert.
And yes, we need a book 3 section. And book 4, and book 5...
While undead are fun, they are overused and generally weak-sauce fodder for low-mid level parties in these types of games. I want zombies that you literally need to hack into component chunks to beat, and then the head tries to roll after you and chomp down on an ankle. I want skeletons that you need to shatter nearly every bone to beat, and then they just try to pull back together afterward. Vampires should give high-level parties pause, not be a mid level snack.
I think the same way about dragons. Dragons should be powerful enough to eat level 100 archmages as a snack, with level 150 Paladins for dessert.
And yes, we need a book 3 section. And book 4, and book 5...
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I became insane with long intervals of horrible sanity. - Edgar Allan Poe
I became insane with long intervals of horrible sanity. - Edgar Allan Poe
- paradoxmoe89
- Fellowcraft Apprentice
- Posts: 47
- Joined: August 3rd, 2009, 7:11 am
- Location: Lebanon
Re: For Book 2
yp dragons are great but they should be really really big like in gothic 2 ,not in gothic 3, in 2 theyr huge in 3 they seem like birds hahahahahaaha
Why Hurt Each Other While Fighting The whole World
Re: For Book 2
I personally would like to see a slightly seedier side to Eschalon. Bar brawls, cat houses etc...
- Evnissyen
- Captain
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Re: For Book 2
...garage sales... backyard art galleries... traveling barbers...
(seriously, though, I think I agree that a "seedy side" might actually be interesting)
(seriously, though, I think I agree that a "seedy side" might actually be interesting)
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.