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Sound issues

Posted: May 26th, 2010, 9:20 am
by fedon
Just for some info. There is no pulseaudio driver in this game. So, to run it with sound I use padsp wrapper.
# padsp eschalon_book_2 <enter>

Good luck!

Re: Sound issues

Posted: May 26th, 2010, 12:15 pm
by TheBuzzSaw
PulseAudio is the worst thing that ever happened to Linux.

Re: Sound issues

Posted: May 29th, 2010, 12:48 pm
by mack
Hi, I'm pretty much a novice when it comes to linux but spent a few hours last night setting things up. I unmuted my headset audio with alsamixer and when I read from /proc/asound/modules my first device is my headset.

Sound works in VLC, chromium (from youtube) and Heroes of Newerth. I have no idea what I need to do in order to have sound work. When I click to play the demo it's set by default on null and I tried *FreeAudio and FreeAudio OpenSound System with no luck.

Any help would greatly be appreciated.

Re: Sound issues

Posted: May 29th, 2010, 2:32 pm
by regnak90
Why didn't you try the others ?
OpenAL works for me.

Re: Sound issues

Posted: May 29th, 2010, 2:44 pm
by Elwro
"The others"? I, for one, only see "FreeAudio", "FreeAudio OpenSound System" and "None" in the sound settings menu. (I'm not having problems anymore but I'm just curious whether people with different systems have more options...)

Re: Sound issues

Posted: May 29th, 2010, 3:07 pm
by mack
Same here, there is no OpenAL option for me. I tried each item on the list with no luck.

Re: Sound issues

Posted: May 30th, 2010, 10:59 am
by regnak90
mack wrote:Same here, there is no OpenAL option for me. I tried each item on the list with no luck.
Well then maybe installing OpenAL would help.

Re: Sound issues

Posted: May 30th, 2010, 12:16 pm
by Elwro
Well, I checked using synaptic and I have OpenAL installed. Other games, e.g. Penumbra, use it without any problems. Eschalon doesn't seem to see it.

Re: Sound issues

Posted: May 30th, 2010, 7:25 pm
by mack
Figured out what I had to do =P. I had to run aoss. I read a little about the OSS compatibility layer in ALSA.

Re: Sound issues

Posted: May 31st, 2010, 6:28 am
by regnak90
That is weird, Eschalon support Alsa through OpenAL.
But it's good to see that you have the sound now :)

Re: Sound issues

Posted: July 2nd, 2010, 1:31 am
by zeland
Eschalon seems to looking for libopenal.so. Some distros may use different names such as Fedora 13 uses libopenal.so.1 (note the .1). Just symlink your current openal library as libopenal.so and things should work.

Re: Sound issues

Posted: July 2nd, 2010, 6:08 pm
by fledermaus
There are two possible (likely) issues with sound here:

eschalon b2 might be looking for libopenal.so instead of libopenal.so.X (where X is the major version) - this can be fixed by installing the -dev or -devel package (or your distribution's equivalent)

--

You might be on a 64 bit system, in which case the 64 bit libraries will be of no use to you as the binary is 32 bit: If you're lucky, there will be a 32 bit package (lib32SOMETHING or similar) for you to install.

If not,you can grab the 32 bit package for your distro instead, unpack it somewhere, and run (for example):

cp libopenal.so.1 ~/lib32
LD_LIBRARY_PATH=~/lib32 /eschalon_book_2

Re: Sound issues

Posted: July 22nd, 2010, 8:42 pm
by Arno
zeland wrote:Eschalon seems to looking for libopenal.so. Some distros may use different names such as Fedora 13 uses libopenal.so.1 (note the .1). Just symlink your current openal library as libopenal.so and things should work.
I am using Fedora 13 and I have no sound while playing. However you post gave me some hope! So next question : how do you symlink openal to libopenal.so ? I have no clue how to do that, my unix knowledge being limited. Thank you!

Re: Sound issues

Posted: July 23rd, 2010, 7:51 pm
by zeland

Code: Select all

ln -s /usr/lib/libopenal.so.1 /usr/lib/libopenal.so

Re: Sound issues

Posted: July 24th, 2010, 4:10 pm
by Arno
Zeland thank you! I have a full list of different sound system aside FreeAudio and music+sound in game are working perfectly.