Patch 1.03
- BasiliskWrangler
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Patch 1.03
Patch 1.03 is available from the Book I information page.
Change log for 1.03 Update [FINAL]
[FIXED]: Vela has been redesigned a bit to help prevent the accidental failure of a specific quest.
[FIXED]: Hide in Shadows bug.
[FIXED]: Quick Travel with container window open crash.
[FIXED]: Alchemy lab ingredients inconsistency.
[FIXED]: Gravedigger's Amulet notification leaves the Effect Window when amulet is removed.
[FIXED]: Messing around with inventory while wearing a Gravedigger's Amulet no longer spams the message box.
[FIXED]: Enkindled/Enchanted bonues on weapons end appropriately when spell runs out.
[FIXED]: Compress Atmosphere scroll icon properly set.
[FIXED]: Fleeing enemies now avoid leaving the map which can cause problems; also creatures that might already be stuck on the edge of a map are forceably dealt with.
[FIXED]: Quick-swapping weapons while holding an item no longer deletes the held item.
[FIXED]: Yet more typos, and a few map alignment issues.
[FIXED]: Rare occurrence of system hanging when you strike a powder keg with a melee weapon.
[UPDATED]: Random Encounters (while camping) puts enemies in better locations- should no longer trap enemies in trees or in locked rooms.
[BALANCE]: "Divine Ore" quest pays 1000xp, rather than 100xp
Remember! Some of these map changes will not be visible to you unless you restart.
Change log for 1.03 Update [FINAL]
[FIXED]: Vela has been redesigned a bit to help prevent the accidental failure of a specific quest.
[FIXED]: Hide in Shadows bug.
[FIXED]: Quick Travel with container window open crash.
[FIXED]: Alchemy lab ingredients inconsistency.
[FIXED]: Gravedigger's Amulet notification leaves the Effect Window when amulet is removed.
[FIXED]: Messing around with inventory while wearing a Gravedigger's Amulet no longer spams the message box.
[FIXED]: Enkindled/Enchanted bonues on weapons end appropriately when spell runs out.
[FIXED]: Compress Atmosphere scroll icon properly set.
[FIXED]: Fleeing enemies now avoid leaving the map which can cause problems; also creatures that might already be stuck on the edge of a map are forceably dealt with.
[FIXED]: Quick-swapping weapons while holding an item no longer deletes the held item.
[FIXED]: Yet more typos, and a few map alignment issues.
[FIXED]: Rare occurrence of system hanging when you strike a powder keg with a melee weapon.
[UPDATED]: Random Encounters (while camping) puts enemies in better locations- should no longer trap enemies in trees or in locked rooms.
[BALANCE]: "Divine Ore" quest pays 1000xp, rather than 100xp
Remember! Some of these map changes will not be visible to you unless you restart.
Last edited by BasiliskWrangler on December 10th, 2007, 2:22 pm, edited 4 times in total.
What about Item Duplication Exploit? It's not in the list or just you don't want to illuminate this exploit in 1.02 at all. If this is the case delete my post, but just let us know some how if the exploit is gone (because I think is very important to be gone).
Acctually I just finish the game I'm going to apply the patch and see. I will start with new character if (and when) the duplicating exploit is gone (despite the fact I didn't abuse with the exploit with my first character).
EDIT:
I just saw the topic - [exploit] Item duplication:
http://www.basiliskgames.com/forums/viewtopic.php?t=569
It's became poll (it wasn't before)
P.S.
Okay, okay I talk (write) too much - I'm going to chech the patch...
Acctually I just finish the game I'm going to apply the patch and see. I will start with new character if (and when) the duplicating exploit is gone (despite the fact I didn't abuse with the exploit with my first character).
EDIT:
I just saw the topic - [exploit] Item duplication:
http://www.basiliskgames.com/forums/viewtopic.php?t=569
It's became poll (it wasn't before)
I guess afterall 1.03 is still with the exploit, huh?Should this exploit be eliminated in a future patch?
P.S.
Okay, okay I talk (write) too much - I'm going to chech the patch...
Last edited by AUDAN on November 28th, 2007, 5:02 pm, edited 1 time in total.
This bug was listed as fixed under the 1.02 Patch:AUDAN wrote:What about Item Duplication Exploit?
Were you still able to duplicate in 1.02?BasiliskWrangler wrote:[FIXED]: Item duplication exploit.
Ops, I have missed thatJosia wrote:This bug was listed as fixed under the 1.02 Patch:
BasiliskWrangler wrote:[FIXED]: Item duplication exploit.
Yes I think. I don't know I just try it and I think it works. But maybe it's some problem with me I don't know - I will reinstall the game clear and this time I'll apply directlly 1.03.Josia wrote:Were you still able to duplicate in 1.02?
Anyway sorry for the commotion
- BasiliskWrangler
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Clicked the link above a few minutes ago, and d/l 1.03. Updated.
The exploit is still there (But it does now take a round to light/extinguish the torch). Your darkness penalty goes away, theres does not.
There is still the Thugs can see in the dark bug, in that if you have a torch and a thug is visible on the screen they permanently can see in the dark, even if you extinguish your torch.
I did notice that if you do not have a torch lit, and you wait till the thug makes the "Huh" sound, if you light a torch and extinguish it, when he gets to me we both have the darkness penalty. It would seem it makes the permanent light on them only if they have not noticed you yet?
I have a save specifically where there is a thug a little ways from me and can help test this further if you need?
The exploit is still there (But it does now take a round to light/extinguish the torch). Your darkness penalty goes away, theres does not.
There is still the Thugs can see in the dark bug, in that if you have a torch and a thug is visible on the screen they permanently can see in the dark, even if you extinguish your torch.
I did notice that if you do not have a torch lit, and you wait till the thug makes the "Huh" sound, if you light a torch and extinguish it, when he gets to me we both have the darkness penalty. It would seem it makes the permanent light on them only if they have not noticed you yet?
I have a save specifically where there is a thug a little ways from me and can help test this further if you need?
- BasiliskWrangler
- Site Admin
- Posts: 3825
- Joined: July 6th, 2006, 10:31 am
- Location: The Grid
- Contact:
- BasiliskWrangler
- Site Admin
- Posts: 3825
- Joined: July 6th, 2006, 10:31 am
- Location: The Grid
- Contact:
I've made the patch official. You can download it from the Book I page on the website.
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- Apprentice
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- Joined: October 4th, 2007, 4:47 am
- PhilosophiX
- Marshall
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- Joined: September 16th, 2007, 4:13 am
Items are fairly random so you'll find stuff on some runs you didn't get before.macmert wrote:Are there new items added with the patch1.03???
I encountered many items for the first time (poor cloak of survival etc) or were they already in the game and I was unlucky not finding them????
What is a man, If his chief good and market of his time Be but to sleep and feed? a beast, no more. Sure, he that made us with such large discourse, Looking before and after, gave us not that capability and god-like reason to fust in us unused.