Mapping
- SpottedShroom
- Captain Magnate
- Posts: 1372
- Joined: June 4th, 2010, 6:18 pm
Re: Mapping
I don't think so. Certain things - containers, doors, etc. - will always appear. You may have some luck obscuring walls and floor types, although you'll need to play around with it. See for example the invisible maze in Tallushorn in Book II, although even it was visible with high enough Cartography.
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- Captain Magnate
- Posts: 1469
- Joined: December 11th, 2007, 6:51 am
- Location: Wandering the Rift
Re: Mapping
I guess if you set the type to high enough Cartography, maybe above 20, it won't show up.
- SpottedShroom
- Captain Magnate
- Posts: 1372
- Joined: June 4th, 2010, 6:18 pm
Re: Mapping
I think you're misunderstanding the purpose of the "cartography" value in the map tile data structure. It's not the level of cartography required for the tile to show up on the mini-map, it's the level of cartography that the tile was explored with.Randomizer wrote:I guess if you set the type to high enough Cartography, maybe above 20, it won't show up.
- Lord_P
- Officer [Platinum Rank]
- Posts: 604
- Joined: February 15th, 2012, 7:59 am
- Location: Back in the Land of the Finns
Re: Mapping
Cartography doesn't matter. You can see the tiles with tactical grid on all the same. Only the "empty" black tiles don't show up on tactical grid.