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Avernum: Crystal Souls

Posted: January 14th, 2015, 12:34 pm
by Randomizer
The remake of Avernum 2 from Spiderweb Software is released today. Available from their website, Mac App Store, Steam, and GoG.

Re: Avernum: Crystal Souls

Posted: January 14th, 2015, 6:59 pm
by blatherbeard
just looked but cant see where anything is different about it.

how is it a remake?

Re: Avernum: Crystal Souls

Posted: January 15th, 2015, 12:49 am
by Randomizer
Since the last Avernum 2:

A skill tree has replaced the older skill point system.
Caches are added.
A few new quests.
Junk bag for quick sales of all that stuff you are never going use
Some new items
Spells have changed
Battle disciplines

Re: Avernum: Crystal Souls

Posted: January 15th, 2015, 9:27 am
by blatherbeard
Cool, Ty Randomizer.

Re: Avernum: Crystal Souls

Posted: January 15th, 2015, 9:55 am
by Kreador Freeaxe
Cool. I had been checking the last several weeks and hadn't seen the announcement yet. And no newsletter from Spiderweb (unless it's suddenly going to my junk folder).

Re: Avernum: Crystal Souls

Posted: January 23rd, 2015, 8:13 am
by Kreador Freeaxe
I've been enjoying this remake so far, though I had to start over because I'd forgotten how Jeff had set up the level-up pages and wasn't increasing my mage's or priest's magical abilities.

Re: Avernum: Crystal Souls

Posted: January 28th, 2015, 9:04 am
by Leezar
Kreador Freeaxe wrote:I've been enjoying this remake so far, though I had to start over because I'd forgotten how Jeff had set up the level-up pages and wasn't increasing my mage's or priest's magical abilities.
Uhhh... you ARE aware that there is a built-in character editor?

Re: Avernum: Crystal Souls

Posted: January 28th, 2015, 9:34 am
by Kreador Freeaxe
Yes, I'm aware of that. I just don't like to USE the character editor. I prefer to develop my characters as I go along in the course of exploring the game. Besides, I wasn't that far into the game that starting over was an issue.

Re: Avernum: Crystal Souls

Posted: February 1st, 2015, 3:02 am
by Leezar
Kreador Freeaxe wrote:Yes, I'm aware of that. I just don't like to USE the character editor. I prefer to develop my characters as I go along in the course of exploring the game. Besides, I wasn't that far into the game that starting over was an issue.
FYI you have the wrong attitude. The editor is there to help you rebalance the game, to fix what the creator should have fixed himself. Like, -5% chance to hit because you wear armor? Absurd! Just give your char a level in steady hand and you yourself have designed away flaws. The trick is to not get greedy and max all number you can find, because then you ruin the game experience, but done in moderation you actually only improve upon the game.

Re: Avernum: Crystal Souls

Posted: February 1st, 2015, 10:39 am
by Painted Lady
Kreador Freeaxe wrote:Yes, I'm aware of that. I just don't like to USE the character editor. I prefer to develop my characters as I go along in the course of exploring the game. Besides, I wasn't that far into the game that starting over was an issue.
I actually like the way Jeff solved this problem in Avadon II - there was a trainer you met mid-game who would re-train anyone in the group that wasn't working out for you. Nice idea.

Re: Avernum: Crystal Souls

Posted: February 3rd, 2015, 6:59 pm
by MyGameCompany
I've been enjoying this game. I completed the third major quest last night. I found it a bit easier than Avernum 1. I love the way the Episode 1 maps were "reused" but updated for current circumstances, passage of time, etc, and there are plenty of new places to explore too. Great fun!

Can't wait for Avernum 3 to get updated! (I never played any of the originals, and would love to be able to play them on my new Mac. But apparently only gog.com has a versions that works, and only on hard drives not formatted with Mac OS Extended - which is the out-of-the-box default on new Macs. Sigh...)

Re: Avernum: Crystal Souls

Posted: February 3rd, 2015, 8:30 pm
by Kreador Freeaxe
Leezar wrote:
Kreador Freeaxe wrote:Yes, I'm aware of that. I just don't like to USE the character editor. I prefer to develop my characters as I go along in the course of exploring the game. Besides, I wasn't that far into the game that starting over was an issue.
FYI you have the wrong attitude. The editor is there to help you rebalance the game, to fix what the creator should have fixed himself. Like, -5% chance to hit because you wear armor? Absurd! Just give your char a level in steady hand and you yourself have designed away flaws. The trick is to not get greedy and max all number you can find, because then you ruin the game experience, but done in moderation you actually only improve upon the game.
FYI it's not a question of a wrong attitude. It's a question of a different play style. You don't like the balance of the game, so you think the editor is there to fix something. I say the editor is there to offer players who want it a choice, as Jeff wants to make the game fun for as wide an audience as possible. But people who choose to play the game differently are not wrong. I find my fun where I find it, how I find it. Which may not be the same as you. That's life, and it's a good thing--no matter how complicated it makes stuff for the game designers.

I've been having a good bit of fun with this game. I especially like the moments of playing with kids or taking time to do stuff other than just wander around and kill things. It makes the world feel more real to me.