I play Rolemaster 1st/2nd pen and paper, which is very skill-driven
All skills are allowed to all classes, however, different classes have different skill costs, professional skill modifiers (i.e. fighters get +3 to attack skills and hp every level, magicians get +3 to base spell casting and ...
Search found 11 matches
- March 13th, 2008, 9:29 am
- Forum: Eschalon: Book II
- Topic: Classes
- Replies: 12
- Views: 7899
- March 7th, 2008, 11:13 am
- Forum: Eschalon: Book I
- Topic: A Couple of Comments from the peanut gallery
- Replies: 7
- Views: 4959
Exactly. Cartography skill is weak up to level 5 or 6, then the detail actually becomes somewhat useful. 17 to max it out sems WAY too high.
On other notes, I can UNDERSTAND the want of a balanced character in a solo adventure, I however argue that it should be possible to win without resorting to ...
On other notes, I can UNDERSTAND the want of a balanced character in a solo adventure, I however argue that it should be possible to win without resorting to ...
- March 4th, 2008, 10:40 am
- Forum: Eschalon: Book I
- Topic: A Couple of Comments from the peanut gallery
- Replies: 7
- Views: 4959
A Couple of Comments from the peanut gallery
I couple of suggestions...
1. Variety in baddies, could we perhaps have a couple more different ones, perhaps with a smoother difficulty scale.
2. Weapon skill should improve ToHit!
and moreover ToHit seriously has a flaw in it somewhere, the percentages are all but meaningless from my ...
1. Variety in baddies, could we perhaps have a couple more different ones, perhaps with a smoother difficulty scale.
2. Weapon skill should improve ToHit!
and moreover ToHit seriously has a flaw in it somewhere, the percentages are all but meaningless from my ...
- February 25th, 2008, 9:26 am
- Forum: Eschalon: Book I
- Topic: Concerns about how "to hit" is calculated
- Replies: 12
- Views: 7383
- February 7th, 2008, 8:49 am
- Forum: Eschalon: Book I
- Topic: attribute vs skills
- Replies: 4
- Views: 3198
- February 6th, 2008, 9:06 am
- Forum: Eschalon: Book II
- Topic: Changing the Magic System
- Replies: 13
- Views: 10240
- February 5th, 2008, 1:00 pm
- Forum: GameTalk
- Topic: Wizardry 8
- Replies: 14
- Views: 10108
- February 4th, 2008, 11:40 am
- Forum: Eschalon: Book I
- Topic: silly thought about all CRPGs
- Replies: 26
- Views: 11694
Diablo 1 and 2 try to handle this with different sized equipment and item hit points. It works to a point.
I gave up on D&D after WotC bought it. I did however play Rolemaster extensively where weight and encumberance is heavily watched and different types of armour and skill with such affects all ...
I gave up on D&D after WotC bought it. I did however play Rolemaster extensively where weight and encumberance is heavily watched and different types of armour and skill with such affects all ...
- February 4th, 2008, 10:26 am
- Forum: Eschalon: Book I
- Topic: attribute vs skills
- Replies: 4
- Views: 3198
attribute vs skills
Is there a comprehensive list of how attributes and skill levels work?
I have 16 ranks of sword and 23 str, dex and speed and still have piss-poor accuracy against most creatures (best is about 64-66 vs fanged salamanders)
Also, I have noticed that the randomizer is seriously flawed. Creatures ...
I have 16 ranks of sword and 23 str, dex and speed and still have piss-poor accuracy against most creatures (best is about 64-66 vs fanged salamanders)
Also, I have noticed that the randomizer is seriously flawed. Creatures ...
- January 31st, 2008, 2:15 pm
- Forum: Eschalon: Book I Support [Windows]
- Topic: 2 keys with no use?
- Replies: 2
- Views: 3971
- January 31st, 2008, 1:27 pm
- Forum: Eschalon: Book I Support [Windows]
- Topic: 2 keys with no use?
- Replies: 2
- Views: 3971
2 keys with no use?
I found 2 keys (thin and brassy) in the dungeon of the mithril bar quest and can find no use for them, did I miss something?