only if you create a few. even if there wasn't much money to be made from it, it's still broken the way it is.Simone wrote:You mean selling food and get rich? I might be confused. Selling food doesn't give that much money though. Unless you have lots of mercantile.
Search found 15 matches
- May 29th, 2010, 10:44 am
- Forum: Eschalon: Book II
- Topic: Changes I'd personally like.
- Replies: 40
- Views: 18944
Re: Changes I'd personally like.
- May 29th, 2010, 10:39 am
- Forum: Eschalon: Book II
- Topic: Feats and Weapon Skills Discussion
- Replies: 72
- Views: 36925
Re: Feats and Weapon Skills Discussion
What if the sword feat had a bleed effect (snip)
imo piercing should get that. piercing's 2 hits is also fairly weak. sure the hits can crit but how often does that happen. considering that it's melee and there's no trainer one would expect more from piercing. also hit and run seems more akin to a ...
imo piercing should get that. piercing's 2 hits is also fairly weak. sure the hits can crit but how often does that happen. considering that it's melee and there's no trainer one would expect more from piercing. also hit and run seems more akin to a ...
- May 29th, 2010, 10:06 am
- Forum: Eschalon: Book II
- Topic: Changes I'd personally like.
- Replies: 40
- Views: 18944
Re: Changes I'd personally like.
speaking of alchemy, skills should also not be dependent on each other. as it stands now there isn't any other reliable source for reagents aside from foraging. quantity and variety from stores are both crap. granted foraging in the game is real good, however that isn't a reason for alchemy to ...
- May 29th, 2010, 9:39 am
- Forum: Eschalon: Book II
- Topic: True healer challenge [SPOILER]
- Replies: 14
- Views: 9343
Re: True healer challenge [SPOILER]
I searched the forums before posting this as a bug and I have to say I disagree with the implementation. Rather than "a major game challenge", it feels merely counter-intuitive and illogical.
I think so, too. I actually like your suggestion more than the current implementation bec. it would add a ...
I think so, too. I actually like your suggestion more than the current implementation bec. it would add a ...
- May 29th, 2010, 6:14 am
- Forum: Eschalon: Book II
- Topic: More money or More quests needed
- Replies: 31
- Views: 13261
Re: More money or More quests needed
I'm a little surprised, myself, at my cash flow. I don't buy all the armor I can possibly wear, putting more emphasis on a good weapon, and I find that beginning enemies (dragonels and outlanders are easy, but molds with their ranged attacks and AI are harder) don't hit me often enough to bother ...
- May 29th, 2010, 4:48 am
- Forum: Eschalon: Book II
- Topic: -------------------------------------------
- Replies: 21
- Views: 9251
Re: No game balance/cheat codes needed to level the field
there is, in a way.
gish: easy
ranger: normal
everything else: hardcore

gish: easy
ranger: normal
everything else: hardcore

- May 29th, 2010, 3:56 am
- Forum: Eschalon: Book II
- Topic: -------------------------------------------
- Replies: 21
- Views: 9251
Re: No game balance/cheat codes needed to level the field
Magic has always been easier. The difference is that you get no experience using magic versus thief skills. Plus you only need lock picking to 12 to do difficulty 9 doors and 15 if you want the difficulty 10 doors that lock melt doesn't work on.
i had lockpiking at 12 prettly early and still broke ...
i had lockpiking at 12 prettly early and still broke ...
- May 29th, 2010, 3:03 am
- Forum: Eschalon: Book II
- Topic: -------------------------------------------
- Replies: 21
- Views: 9251
Re: No game balance/cheat codes needed to level the field
while I don't like the idea of cheat codes, skills in the game do need a lot of work for the sake of balance. take for example defensive skills :
dodge: 1% per point to dodge an attack, +accuracy vs dodged enemy
light armor: approximately 0.8% per point to reduce damage by half
heavy armor ...
dodge: 1% per point to dodge an attack, +accuracy vs dodged enemy
light armor: approximately 0.8% per point to reduce damage by half
heavy armor ...
- May 23rd, 2010, 1:19 pm
- Forum: Eschalon: Book II
- Topic: Damage Reduction from armor skill
- Replies: 5
- Views: 6725
Re: Damage Reduction from armor skill
yes only the head, torso and leg armor counts. I've been trying to find if there are other factors that affect DR & haven't really found any so far, seems like only skill level counts.
btw, is DR percentage?
edit: oh wow this sucks. did some more testing with light armor & DR. I had 4 skeleton ...
btw, is DR percentage?
edit: oh wow this sucks. did some more testing with light armor & DR. I had 4 skeleton ...
- May 23rd, 2010, 1:07 am
- Forum: Eschalon: Book II
- Topic: Damage Reduction from armor skill
- Replies: 5
- Views: 6725
Damage Reduction from armor skill
I tried searching but didn't find any info on this so I did some testing myself. I dunno if this is already present in the boards somewhere, anyway just sharing. I took a hex editor and noted DR change with light armor and heavy armor skills. quality of armor seems irrelevant as long as its the ...
- April 17th, 2008, 6:38 am
- Forum: Eschalon: Book II
- Topic: Classes
- Replies: 12
- Views: 7900
- April 17th, 2008, 2:11 am
- Forum: Eschalon: Book I
- Topic: Do I need to start over?
- Replies: 8
- Views: 4428
- April 16th, 2008, 4:10 pm
- Forum: Eschalon: Book I
- Topic: Do I need to start over?
- Replies: 8
- Views: 4428
- April 13th, 2008, 10:50 am
- Forum: Eschalon: Book I
- Topic: Potraits
- Replies: 2
- Views: 1712
- April 13th, 2008, 1:07 am
- Forum: Eschalon: Book I
- Topic: Potraits
- Replies: 2
- Views: 1712
Potraits
Am I the only one who finds the default portraits in the game fugly. Searched for a thread with the keyword portrait and didn't find any.
Here are three photos I used while playing the game. 1st and 2nd I cut from some images found by Googling. I'd credit the artists but I don't remember them. 3rd ...
Here are three photos I used while playing the game. 1st and 2nd I cut from some images found by Googling. I'd credit the artists but I don't remember them. 3rd ...