Unfortunately in Morrowind/Oblivion with that skill improvement system I (at least) always ended up caring more about how my skills will improve on next level up than about playing the game. It may be more "realistic" but it ends up less fun IMO.
What's even worse is that it encourages mindless ...
Search found 24 matches
- March 31st, 2009, 6:13 am
- Forum: Eschalon: Book II
- Topic: Weapons in Book II - and a suggestion
- Replies: 11
- Views: 7729
- March 26th, 2009, 5:59 pm
- Forum: Eschalon: Book I
- Topic: Be honest - do you cheat, and how?
- Replies: 61
- Views: 47170
Re: Be honest - do you cheat, and how?
I just have to comment the original post, because what ShadowDragon advocates is one of the things I feel take the fun out of most modern games.
It is my experience, and opinion, that in a good game, the player should never be likely to experience defeat if they are giving an honest attempt at it ...
It is my experience, and opinion, that in a good game, the player should never be likely to experience defeat if they are giving an honest attempt at it ...
- March 24th, 2009, 4:49 am
- Forum: Eschalon: Book I
- Topic: pronunciation of Eschalon?
- Replies: 22
- Views: 12491
Re: pronunciation of Eschalon?
CSR:
My grandfather was Swedish and for some reason that my father has never explained to me he decided to immigrate to rural Vermont. Now... I love Vermont, it's a beautiful state . . . in the summer. In the winter, well, I would not want to be dealing with -40°F weather (what does that translate ...
My grandfather was Swedish and for some reason that my father has never explained to me he decided to immigrate to rural Vermont. Now... I love Vermont, it's a beautiful state . . . in the summer. In the winter, well, I would not want to be dealing with -40°F weather (what does that translate ...
- March 23rd, 2009, 4:33 pm
- Forum: GameTalk
- Topic: RPGs that influenced me the most...
- Replies: 136
- Views: 127378
Re: RPGs that influenced me the most...
I was really a NES player as a boy, so the first CRPG I played was probably Ultima VII. I played it at a friend's place, and the exploration of an open and interactive world really amazed me.
Around that time I got Shadowrun for SNES, which is like an adventure game with RPG elements. I think that ...
Around that time I got Shadowrun for SNES, which is like an adventure game with RPG elements. I think that ...
- March 23rd, 2009, 4:03 pm
- Forum: Eschalon: Book I
- Topic: pronunciation of Eschalon?
- Replies: 22
- Views: 12491
Re: pronunciation of Eschalon?
Evnissyen:
I thought you were German, since you seem to know quite a bit of Swedish and German already. So where are you from, the US? You seem to have a great interest in language. :)
As for "sju", it's pronounced with the sj-sound, as opposed to the tj-sound (which is used in "tjena" (slang ...
I thought you were German, since you seem to know quite a bit of Swedish and German already. So where are you from, the US? You seem to have a great interest in language. :)
As for "sju", it's pronounced with the sj-sound, as opposed to the tj-sound (which is used in "tjena" (slang ...
- March 22nd, 2009, 7:55 am
- Forum: Eschalon: Book I
- Topic: pronunciation of Eschalon?
- Replies: 22
- Views: 12491
Re: pronunciation of Eschalon?
Oh, I never meant to argue that I'm pronouncing it in a correct way. I only tried to explain how I pronounce it.
As for the other stuff, when "sk" becomes a sound of its own, it's the harder ch-sound in all cases I can think of, same sound as in the word sju (seven). Americans have trouble learning ...
As for the other stuff, when "sk" becomes a sound of its own, it's the harder ch-sound in all cases I can think of, same sound as in the word sju (seven). Americans have trouble learning ...
- March 21st, 2009, 8:57 pm
- Forum: GameTalk
- Topic: For the old school console RPG fans...
- Replies: 15
- Views: 10751
Re: For the old school console RPG fans...
Does any bode knows a game that is kinda like eschalon book because i really liked this games and i've completed it about 3 times now and it's getting kinda boaring
Realmz comes to mind. It's not very similar, but in some ways it captures the same feeling, in my opinion. For similar exploration ...
Realmz comes to mind. It's not very similar, but in some ways it captures the same feeling, in my opinion. For similar exploration ...
- March 21st, 2009, 8:39 pm
- Forum: Eschalon: Book I
- Topic: pronunciation of Eschalon?
- Replies: 22
- Views: 12491
Re: pronunciation of Eschalon?
I always saw the "ch" as the sharp k-sound found in "chaos" for example, so Ess-ka-lon, as some mix of Swedish and English pronounciation.
Something like: 'Ess' as in chess, 'ka' as in skull and 'lon' as in London.

- March 16th, 2009, 8:36 am
- Forum: Eschalon: Book II
- Topic: New Features of Book II
- Replies: 33
- Views: 30916
Re: New Features of Book II
This is the first time in a long while I'm checking out the Eschalon: Book II progress, and I'm extremely happy to see where this is going. Especially the option to make chests "exploit safe" (Yes, I started that annoying thread about that after Book I :)), the random weapon variations, and ...
- June 11th, 2008, 12:00 am
- Forum: GameTalk
- Topic: Space cRPG?
- Replies: 7
- Views: 5622
Re: Space cRPG?
Maybe you should check out Albion. I haven't played it much myself, but it's definitely sci-fi, and it seems nice. Check out my Albion thread for more opinions.
- June 10th, 2008, 11:55 pm
- Forum: Eschalon: Book II
- Topic: Book II Announcement?
- Replies: 35
- Views: 17763
Re: Book II Announcement?
Nice! More of the same, but tweaked/improved on. Exactly my idea of a good (game) sequel.
- June 6th, 2008, 5:07 pm
- Forum: Eschalon: Book II
- Topic: store random seed to remove temptation to re-roll treasure
- Replies: 28
- Views: 18163
Re: Re:
renkin quote
"I agree. When you can save/load at any point, skills based so much on chance can be exploited, and even though you could say I should just "resist the temptation" to re-roll or abuse (and I do, btw), I don't think the game mechanics should allow easy abuse like that. It's a bit like ...
"I agree. When you can save/load at any point, skills based so much on chance can be exploited, and even though you could say I should just "resist the temptation" to re-roll or abuse (and I do, btw), I don't think the game mechanics should allow easy abuse like that. It's a bit like ...
- June 5th, 2008, 8:40 am
- Forum: Eschalon: Book II
- Topic: store random seed to remove temptation to re-roll treasure
- Replies: 28
- Views: 18163
Re:
Seems like this thread turned into the same topic as my thread...
I think trap saving throws and lockpicking should be dependant on character's skill only . No chance to save or break lockpick. If you have stats and skills above required level, you succeed automatically.
...
I'm not an opponent ...
I think trap saving throws and lockpicking should be dependant on character's skill only . No chance to save or break lockpick. If you have stats and skills above required level, you succeed automatically.
...
I'm not an opponent ...
- June 3rd, 2008, 12:50 pm
- Forum: Eschalon: Book II
- Topic: Just finished Book I - some criticism
- Replies: 26
- Views: 14903
Re: Just finished Book I - some criticism
My point with lock-picking is equally true of other skills. I like the way Basilisk does it because it allows each of us to play the game the way we like. You can argue that lock-picking is useless, to which I say, then don't put skill points in it. I like picking the locks rather than bashing ...
- May 30th, 2008, 4:18 am
- Forum: Eschalon: Book II
- Topic: Just finished Book I - some criticism
- Replies: 26
- Views: 14903
Re: Just finished Book I - some criticism
If your character bashs a door , there should be a possibility that the whole wall will come crashing down injuring the character and blocking the path.
Just a few musings.
But if that happened, would you load or not? Or if you didn't have a recent save, wouldn't you just get pissed at yourself ...