Never had an easier run with a pure mage - and I never had more fun!
Money is no object because you don't need any, as you don't need armour or weapons. The magic will provide you with anything you need.
Search found 104 matches
- September 24th, 2020, 6:19 pm
- Forum: Eschalon: Book III
- Topic: Back on the series after a long time
- Replies: 5
- Views: 18360
- June 14th, 2016, 4:49 pm
- Forum: GameTalk
- Topic: What features would you like in a Sci-Fi RPG?
- Replies: 13
- Views: 23411
Re: What features would you like in a Sci-Fi RPG?
I think that a RPG, regardless whether it is Sci-Fi or not, should focus on story, characters (and their development) and most of all on freedom of choice. So a game in which I advance through achievements (e.g. "Kill 100 Xenomorphs") is not what I call a RPG, it is a FPS or an action-game...
Re: Balrum
It is remisicent of Eschalon, but from my point of view it lacks the feeling and gameplay. Even at high levels you will never feel like a great hero because the enemies you encounter are about the same level and have far more hitpoints than you (as mentioned before). Therefore combat is a thing in B...
Re: Balrum
Okay, then the triangle rune was the last I found.
I visited NW Balrum at the end and have done all dungeons and the Old pastures to the east before. So the square shaped rune should not be at Misty Pines, the desert or Crocodile Island.
I visited NW Balrum at the end and have done all dungeons and the Old pastures to the east before. So the square shaped rune should not be at Misty Pines, the desert or Crocodile Island.
Re: Balrum
Where did you get those large bags? They are known as "Krampus Bag of Holding" in the game and unfortunately I cannot remember where I found the recipe from. I'm sure I found it before leaving Darkwood though. Did you come across the Square Shaped Rune while playing? I've asked on the Ste...
Re: Balrum
Today I finished the game as well, having played for 110 hours real time and 150 days game time, saving 130.000 gold so far. I think that it could be a really nice game if more improvements were made. The beginning in Darkwood is good and the pieces of lore you can find fit nicely into the story. At...
- July 2nd, 2014, 4:17 pm
- Forum: Modding - Eschalon: Book III
- Topic: The Sanctum: Mod for powerful wizards
- Replies: 88
- Views: 127593
Re: The Sanctum: Mod for powerful wizards
Very nice, indeed. The few problems I mentioned earlier are completely gone (well, except the problems I had because some riddles were too challenging for me, but that's a good thing, though), but now I would like to see a fourth part of the Eschalon Books, in which I again start without any knowled...
- June 23rd, 2014, 9:04 am
- Forum: Modding - Eschalon: Book III
- Topic: The Sanctum: Mod for powerful wizards
- Replies: 88
- Views: 127593
Re: Book III mod: The Sanctum
Well, I didn´t wait and played your mod, here is my feedback: - I really liked that you can try and abort almost every quest (in case you don´t feel you are up to it right now) - It would have been nice, though, if there was an exit from the "demon-oil-room". I once saved in there (without...
- June 23rd, 2014, 2:23 am
- Forum: Modding - Eschalon: Book III
- Topic: The Sanctum: Mod for powerful wizards
- Replies: 88
- Views: 127593
Re: Book III mod: The Sanctum
Ehm, I feel a little dumb right now, but: is version 1.1 the latest (and finalized) of the mod? To be honest, I mostly checked this topic http://basiliskgames.com/forums/viewtopic.php?f=34&t=9311&p=57709# for news because I thought this sanctum was just a part of the whole mod and I wanted t...
- June 11th, 2014, 11:35 am
- Forum: Modding - Eschalon: Book III
- Topic: The Sanctum: Mod for powerful wizards
- Replies: 88
- Views: 127593
Re: Book III mod: The Sanctum
Just open your spellbook, mark the spell you wish to forget and press DEL.
- May 8th, 2014, 2:52 pm
- Forum: Eschalon: Book III
- Topic: Eschalon Trilogy Post-Mortem
- Replies: 20
- Views: 23276
Re: Eschalon Trilogy Post-Mortem
Sounds like "GoodFellas" to me. http://www.youtube.com/watch?v=IWINtUCshxYPrismatic Maelstrom wrote:What, do I amuse you? Do you think I'm a clown?BasiliskWrangler wrote:You're a funny guy, PM.
- May 1st, 2014, 10:50 am
- Forum: Eschalon: Book III
- Topic: Would you purchase the soundtrack if it was available?
- Replies: 23
- Views: 37868
Re: Would you purchase the soundtrack if it was available?
I am interested in the soundtrack! The price should depend on how many tracks will be for sale, but I think 10 - 15 USD for an album of circa 15 tracks sounds fair.
- April 25th, 2014, 12:04 pm
- Forum: Eschalon: Book III
- Topic: Code for Wizardtorium
- Replies: 11
- Views: 10591
Re: Code for Wizardtorium
The brightness booster does not do anything in my case as well, and I am running a Windows system. Maybe it has something to do with CRT or LED monitors? What helps with the code for the Wizardtorium is to make a screenshot when standing "beneath" the sign and then brighten it up (the scre...
- April 24th, 2014, 1:27 pm
- Forum: Eschalon: Book III
- Topic: Ugh. L13 and indecisive. (Spoilers)
- Replies: 12
- Views: 13173
Re: Ugh. L13 and indecisive. (Spoilers)
Well, I do not consider this to be a spoiler but simply a game mechanic I have noticed: the witch (as well as the "special" lizard in the Moonrise Underground) does not necessarily use a certain spell / skill when attacked. The witch can fleshboil you (or was it "sunder flesh"?) ...
- April 24th, 2014, 1:15 am
- Forum: Eschalon: Book III
- Topic: More questions that might be spoilers... please help
- Replies: 25
- Views: 16378
Re: More questions that might be spoilers... please help
Ah, thanks, that makes sense!xolotl wrote:I'd assumed it was a question relating to this mod, which features both a code and a riddle of sorts to figure out the code.Calathon wrote:Moonrise Temple code? Tricky riddle? Did I miss something? Could someone please enlighten me?