Search found 65 matches
- March 8th, 2015, 4:17 pm
- Forum: Eschalon: Book III
- Topic: So, I guess that's it
- Replies: 12
- Views: 22693
Re: So, I guess that's it
Looking back, it is a shame that xolotl and SpottedShroom didn't get together and release an updated editor without permission from Basilisk Games. If I could code I would have. If only we could have. It wasn't a permission issue, it was a technical one. There simply weren't enough hooks into the g...
- March 7th, 2015, 1:03 pm
- Forum: Eschalon: Book III
- Topic: So, I guess that's it
- Replies: 12
- Views: 22693
Re: So, I guess that's it
One of the biggest things that I was looking forward to was the Book III editor. Seeing it in the promised features section made my heart race. My thoughts were: 'All those plans I have made during the years, finally a chance to make them a reality!' And so I waited. I bought Book III and I enjoyed...
- February 16th, 2015, 3:44 pm
- Forum: General Chat
- Topic: Modding the Eschalon Series
- Replies: 0
- Views: 24730
Modding the Eschalon Series
Since the current editing tools from Xolotl and SpottedShroom allow editing of all three Books I was wondering if it would be useful to replace the "Modding - Eschalon: Book III" forum with maybe one in The Drunken Lizard Pub category to be limited to modding per se: subjects related to us...
- February 16th, 2015, 3:41 pm
- Forum: Eschalon: Book III
- Topic: Trapped in Atrox Deep, and with no earlier savegames
- Replies: 9
- Views: 16912
Re: Trapped in Atrox Deep, and with no earlier savegames
Yeah. That trap seems oddly out place within the overall design of the series... But be that as it may, you are definitely stuck. If you prefer not to load a save, editing your save game is the only option. Xolotl and SpottedShroom have developed some pretty awesome editors for each game. Unfortunat...
- December 18th, 2014, 12:40 pm
- Forum: General Chat
- Topic: Does anyone want to start a MOD topic?
- Replies: 4
- Views: 10555
Re: Does anyone want to start a MOD topic?
FWIW, my take on a Basilisk-created modding application was pretty much that it would have required more work and resources than would make it practical. Games like Elder Scrolls have great modding tools because those tools were actually used to build the game. The coders created the construction se...
- October 2nd, 2014, 1:14 pm
- Forum: Modding - Eschalon: Book III
- Topic: A Beginner’s Guide to Modding
- Replies: 1
- Views: 10032
Re: A Beginner’s Guide to Modding
I think this is the right idea. Mod creating is an endeavor where peer support would help. The editor is great work. I haven't had a chance to play with it since early versions when map creation was pretty tedious. It looks nice at this point. Some tutorials for use would be very useful. The process...
- June 3rd, 2014, 9:03 pm
- Forum: Eschalon: Book III
- Topic: widgets
- Replies: 12
- Views: 20710
Re: widgets
Well, ya came pretty closeSpottedShroom wrote:There almost were. I mentioned in testing that Hasbro/WoTC can be pretty litigious about these things.mbrowne wrote: There are no Beholders in this game.
- June 3rd, 2014, 11:38 am
- Forum: Eschalon: Book III
- Topic: widgets
- Replies: 12
- Views: 20710
Re: widgets
Though they look nothing like the daedroth I first encountered in my travels through Azura's Coast, someone apparently misnamed them daedrotha. There's one under your bed.Prismatic Maelstrom wrote:What are they called then mbrowne? Nobody answer the question for him!
- June 3rd, 2014, 2:21 am
- Forum: Eschalon: Book III
- Topic: widgets
- Replies: 12
- Views: 20710
Re: widgets
I'm trying to figure out why you're getting stuck here. You've seen the beholders, so you reached the intersection with the four gates? The first gate should be open, allowing you to enter the intersection. Then inside the intersection, you should see a lever, which will open the northern gate (and...
- May 17th, 2014, 10:33 am
- Forum: Eschalon: Book III
- Topic: Would you purchase the soundtrack if it was available?
- Replies: 23
- Views: 37966
Re: Would you purchase the soundtrack if it was available?
Ummm... You'll probably need to cast that at a higher spell level.The One wrote:Thomas Riegsecker, I command you to give Elliot Kendall the engine source code for Book III.
- May 13th, 2014, 11:40 pm
- Forum: Eschalon: Book III
- Topic: Semi-official bug tracking thread (SPOILERS)
- Replies: 89
- Views: 120040
Re: Semi-official bug tracking thread (SPOILERS)
It sounds to me like your gfx card may be going. Can you run diagnostics on it?
- April 28th, 2014, 11:48 am
- Forum: Modding - Eschalon: Book III
- Topic: Randomness function?
- Replies: 5
- Views: 13240
Re: Randomness function?
Then there's random loot. Conditional statements would be great.IJBall wrote:SpottedShroom wrote:BasiliskWrangler wrote: Besides - isn't there already a "random number generator" function in Book III?! If not, how else does Lucky's "game" work?... (Or is this another "special script" condition thing-ie?...)
- April 26th, 2014, 2:05 pm
- Forum: Modding - Eschalon: Book III
- Topic: Randomness function?
- Replies: 5
- Views: 13240
Randomness function?
Any chance there is a random # function available for scripts?
- April 25th, 2014, 12:10 am
- Forum: Eschalon: Book III
- Topic: Ugh. L13 and indecisive. (Spoilers)
- Replies: 12
- Views: 13199
Re: Ugh. L13 and indecisive. (Spoilers)
Maybe "magic circle" = teleporter?Painted Lady wrote:Are you using a mod? I also don't remember a magic circle room. Where exactly is it?SpottedShroom wrote:
What "magic circle room"? I don't recall anywhere you need to pick a lock to advance in the game.
- April 24th, 2014, 12:39 pm
- Forum: Modding - Eschalon: Book III
- Topic: Version 1.021 Readme for Mods
- Replies: 15
- Views: 30838
Re: Version 1.021 Readme for Mods
Thanks, BW. Pseudo-NPC conversation