Search found 20 matches
- May 12th, 2014, 4:19 pm
- Forum: Eschalon: Book II
- Topic: (Book II Mod) Treasure Of The Orakur
- Replies: 45
- Views: 81745
Re: (Book II Mod) Treasure Of The Orakur
Going to PM you fresh images of three locations. i found 2 rings at Number 1 & 3 regarding above reply. At Number 2 only got key fragments which already got fixed at the anvil.i guess it was a Ruby ring which should've been a Sapphire ring. This bug has already been discussed earlier here. Edite...
- May 12th, 2014, 12:56 pm
- Forum: Eschalon: Book II
- Topic: (Book II Mod) Treasure Of The Orakur
- Replies: 45
- Views: 81745
Re: (Book II Mod) Treasure Of The Orakur
Yup i got two rings so far & i really enjoyed playing it. Found some new areas to explore so im happy with this mod :) Sapphire & Emerald. i got no clue for the 3rd one. Where to look for it ? at 1st i thought about meeting captured Orakur in Talushorn but again i remembered Talushorn was no...
- May 12th, 2014, 8:14 am
- Forum: Modding - Eschalon: Book III
- Topic: Book III Mod: Expedition into West Mirkland
- Replies: 37
- Views: 63700
Re: Book III Mod: Expedition into West Mirkland
See if that Blacksmith from Omentor Temple fits there with some other name. we had such same in Book II also. And about Undersea tunnel: lets hide it for a while :P its not about short or big mod. like i already expressed my feeling that when we start walking undersea tunnel we expect something new,...
- May 12th, 2014, 7:10 am
- Forum: Eschalon: Book II
- Topic: (Book II Mod) Port Kuudad Tower - Now Open
- Replies: 37
- Views: 64265
Re: (Book II Mod) Port Kuudad Tower - Now Open
Played it. it was good. Thanks for this addition
- May 12th, 2014, 7:06 am
- Forum: Modding - Eschalon: Book III
- Topic: Planning for new mod: Large dungeons in west Astral Range
- Replies: 13
- Views: 21656
Re: Planning for new mod: Large dungeons in west Astral Ran
At this point, it isn't possible to create new NPCs, so any city would have to be abandoned and/or full of monsters. It is a worthwhile idea, however; a small isolated village in one of the above-ground areas would be a good addition. I'll probably add an abandoned one for now, and if the editor ev...
- May 11th, 2014, 12:47 pm
- Forum: Modding - Eschalon: Book III
- Topic: Book III small mod: Small Dungeons - Rockhammer (4/6/14)
- Replies: 11
- Views: 35414
Re: Book III small mod: Small Dungeons - Rockhammer (4/6/14
This one's good. Small but good one. i liked it. Thanks & appreciate your work
- May 11th, 2014, 12:34 pm
- Forum: Modding - Eschalon: Book III
- Topic: Book III Mod: Alchemist's Tower in Moonrise (update 4/11/14)
- Replies: 63
- Views: 91486
Re: Book III Mod: Alchemist's Tower in Moonrise (update 4/11
This one was really "Insane" i loved playing it & the special items.... muahhh
Great job mate great job
Great job mate great job
- May 11th, 2014, 12:28 pm
- Forum: Modding - Eschalon: Book III
- Topic: Planning for new mod: Large dungeons in west Astral Range
- Replies: 13
- Views: 21656
Re: Planning for new mod: Large dungeons in west Astral Ran
If possible... please add some small tribal kind of city in it. not in the dungeons but in open. like higher northern lands where we could trade also.
- May 11th, 2014, 12:20 pm
- Forum: Eschalon: Book II
- Topic: (Book II Mod) Treasure Of The Orakur
- Replies: 45
- Views: 81745
Re: (Book II Mod) Treasure Of The Orakur
Thanks for this mod. i've got both rings but that.....
- May 11th, 2014, 12:15 pm
- Forum: Modding - Eschalon: Book III
- Topic: Book III Mod: Expedition into West Mirkland
- Replies: 37
- Views: 63700
Re: Book III Mod: Expedition into West Mirkland
Thanks for this mod. That underground sea idea was marvelous. But i was expecting more in it. Isn't it very short or did i miss something? At the start as i kept walking it gave me a very adventurous feeling but after few minutes i asked myself..that's it? On the other hand.... Taurax living next wi...
- May 6th, 2014, 3:54 pm
- Forum: Modding - Eschalon: Book III
- Topic: Book III Mod: Alchemist's Tower in Moonrise (update 4/11/14)
- Replies: 63
- Views: 91486
Re: Book III Mod: Alchemist's Tower in Moonrise (update 4/11
i guess someone already replied 148 earlier & that's not a 4 digit code. im not that bad in maths :oops: There's nothing stopping you from putting three digits in a four-digit input box... This is actually the same situation as your question about the tomb from the Mystery of Rockhammer Mine mo...
- May 6th, 2014, 3:44 pm
- Forum: Modding - Eschalon: Book III
- Topic: Book III Mod: The Mystery of Rockhammer Mine
- Replies: 59
- Views: 91906
Re: Book III Mod: The Mystery of Rockhammer Mine
Yeah right. But its not 3160 neither 6130 That's because "3160" means "Three thousand, one hundred and sixty," whereas "316" means "three hundred and sixteen." If you put a zero at the end of a number, you're changing the number. There's somewhere else you co...
- May 6th, 2014, 3:37 pm
- Forum: Modding - Eschalon: Book III
- Topic: Book III Mod: Alchemist's Tower in Moonrise (update 4/11/14)
- Replies: 63
- Views: 91486
Re: Book III Mod: Alchemist's Tower in Moonrise (update 4/11
For this one: The hint mentions "The sum of your luck." Another word for "sum" is "add..." Hmmm. i guess someone already replied 148 earlier & that's not a 4 digit code. im not that bad in maths :oops: i don't think its a wise idea to improvise oneself in playing w...
- May 6th, 2014, 1:19 pm
- Forum: Modding - Eschalon: Book III
- Topic: Book III Mod: The Mystery of Rockhammer Mine
- Replies: 59
- Views: 91906
Re: Book III Mod: The Mystery of Rockhammer Mine
i need code of Goth Vadjk Tomb. Tried a hint from the book shelve in the Library but couldn't figure it out. im not very good in math :lol: This one's a little bit more straightforward. There's no math involved The number you need is, indeed, written in a book in the library The date of the foundin...
- May 6th, 2014, 1:07 pm
- Forum: Modding - Eschalon: Book III
- Topic: Book III Mod: Alchemist's Tower in Moonrise (update 4/11/14)
- Replies: 63
- Views: 91486
Re: Book III Mod: Alchemist's Tower in Moonrise (update 4/11
@xolotli i was asking for the code of base entrance im still outside stuck on the graveyard