Search found 6 matches

by Slushduck
June 20th, 2010, 6:01 pm
Forum: Eschalon: Book II
Topic: Polish translation - it is in progress?
Replies: 5
Views: 2170

Re: Polish translation - it is in progress?

My wife is Polish and is offering to translate.
by Slushduck
March 16th, 2009, 7:57 pm
Forum: Eschalon: Book II
Topic: Additional suggestions for Book 2
Replies: 8
Views: 4957

Re: Additional suggestions for Book 2

Hi moramber,

First off let me say that I am totally impressed that you actually " tried to calculate the distribution of skill and attribute points from the caused damage/experience made with different weapons, by quests, keys etc " -that is simply amazing! ..or crazy :wink:

Personally I couldn't ...
by Slushduck
January 16th, 2009, 1:32 pm
Forum: Eschalon: Book II
Topic: NEWS ITEM: January 13, 2009 - Peek #1 @ RPG Vault is up!
Replies: 18
Views: 9771

Re: NEWS ITEM: January 13, 2009 - Peek #1 @ RPG Vault is up!

Very cool, looking forward to Peek#2 and some gameplay!
I'm getting so excited I may have to replay book 1 again :lol:
by Slushduck
November 10th, 2008, 8:56 pm
Forum: Eschalon: Book II
Topic: Regeneration of Monsters
Replies: 34
Views: 23608

Re: Regeneration of Monsters

Here's some examples of what I meant by "more logical" vs "random"

"Random"
Walking around, beautiful trees, landscape, rivers etc.. Then suddenly I'm engaged in combat with 5 salamanders.
-much like the "rest for too long" event -I hope EB2 doest go this route wrt respawning monsters.

"Logical ...
by Slushduck
November 7th, 2008, 2:12 pm
Forum: Eschalon: Book II
Topic: Regeneration of Monsters
Replies: 34
Views: 23608

Re: Regeneration of Monsters

I feel that monster re-spawning is a great idea, but only when it is logical and not random.

They should come from somewhere, and I should be able to go there and stop them.
i.e.: I should be able to see a potential encounter beforehand and decide if/how I want to engage it or not.

IMO ...
by Slushduck
November 7th, 2008, 1:27 pm
Forum: Eschalon: Book II
Topic: NPCs
Replies: 1
Views: 1966

Re: NPCs

One thing that I felt worked really well in the old Ultima games is the NPC's "Daily Routines."
They would wake up, go to work, travel home or to the pub for food, then sleep.

Personally, I think this goes a long way in not only breathing life into the environment, but also adds some legitimacy to ...