Search found 5 matches
- October 27th, 2010, 2:08 pm
- Forum: Eschalon: Book II Support [Linux]
- Topic: Sound issues
- Replies: 17
- Views: 28360
Re: Sound issues
Hey guys ! Well, I don't know if Pulseaudio is to blame... Dunno... I think it works pretty well nowadays and it has very interesting features... It *may* also be a drivers issue. Indeed, in my case, I figured out my audio chipset driver, for some reason, didn't seem to support "alsa dmix"...
- April 1st, 2010, 1:33 am
- Forum: Eschalon: Book I Support [Linux]
- Topic: No Sound?
- Replies: 14
- Views: 25114
Re: No Sound?
Ulexus : yep... padsp for pulseaudio.
- December 17th, 2009, 4:18 am
- Forum: Eschalon: Book I Support [Linux]
- Topic: No Sound?
- Replies: 14
- Views: 25114
Re: No Sound?
Same issue here, it seems BlitzMax uses OSS by default which it seems needs to lock the audio device (?). It also affects Charlie's Linux games (http://www.charliesgames.com/) but he'll fix them so they uses ALSA. It would be cool if some devs could forward this to the BlitzMax developers. It seems ...
- December 2nd, 2009, 4:58 am
- Forum: Eschalon: Book I Support [Linux]
- Topic: Re-download?
- Replies: 10
- Views: 17859
Re: Re-download?
Hi ! I just purchased Book 1 and figured out the libstdc++ 5 library was missing as well. As I also use a 64 bits OS, I need 32 bits compatibility libraries, which I have to copy to /usr/lib32 Well, here is the solution :) http://hsmak.wordpress.com/2009/12/01/how-to-fix-libstdc5-dependency-problem-...
- February 6th, 2009, 8:37 am
- Forum: Eschalon: Book II
- Topic: Wish List for Book II {Compiled}
- Replies: 128
- Views: 70392
Re: Wish List for Book II {Compiled}
Personally, I would really love to see the game support any screen resolution. Because nowadays, there are so many huge & wide screens (for instance, mine is 1920×1200). It could enable to see a bigger part of the map at once, and sprites wouldn't be distorted or zoomed.