Search found 5 matches

by torturedutopian
October 27th, 2010, 2:08 pm
Forum: Eschalon: Book II Support [Linux]
Topic: Sound issues
Replies: 17
Views: 28360

Re: Sound issues

Hey guys ! Well, I don't know if Pulseaudio is to blame... Dunno... I think it works pretty well nowadays and it has very interesting features... It *may* also be a drivers issue. Indeed, in my case, I figured out my audio chipset driver, for some reason, didn't seem to support "alsa dmix"...
by torturedutopian
April 1st, 2010, 1:33 am
Forum: Eschalon: Book I Support [Linux]
Topic: No Sound?
Replies: 14
Views: 25114

Re: No Sound?

Ulexus : yep... padsp for pulseaudio.
by torturedutopian
December 17th, 2009, 4:18 am
Forum: Eschalon: Book I Support [Linux]
Topic: No Sound?
Replies: 14
Views: 25114

Re: No Sound?

Same issue here, it seems BlitzMax uses OSS by default which it seems needs to lock the audio device (?). It also affects Charlie's Linux games (http://www.charliesgames.com/) but he'll fix them so they uses ALSA. It would be cool if some devs could forward this to the BlitzMax developers. It seems ...
by torturedutopian
December 2nd, 2009, 4:58 am
Forum: Eschalon: Book I Support [Linux]
Topic: Re-download?
Replies: 10
Views: 17859

Re: Re-download?

Hi ! I just purchased Book 1 and figured out the libstdc++ 5 library was missing as well. As I also use a 64 bits OS, I need 32 bits compatibility libraries, which I have to copy to /usr/lib32 Well, here is the solution :) http://hsmak.wordpress.com/2009/12/01/how-to-fix-libstdc5-dependency-problem-...
by torturedutopian
February 6th, 2009, 8:37 am
Forum: Eschalon: Book II
Topic: Wish List for Book II {Compiled}
Replies: 128
Views: 70392

Re: Wish List for Book II {Compiled}

Personally, I would really love to see the game support any screen resolution. Because nowadays, there are so many huge & wide screens (for instance, mine is 1920×1200). It could enable to see a bigger part of the map at once, and sprites wouldn't be distorted or zoomed.

:)