I was able to edit savegames from my Mac version on my Windows XP partition. After I downloaded the Editor for Windows, I simply copied the savegame folder onto my Windows partition from my Mac, made my edits, and then copied it back across the partition.
On the Mac the savegames are kept in _User ...
Search found 3 matches
- March 8th, 2009, 10:14 am
- Forum: Eschalon: Book I
- Topic: Savefile Character / Map Editor v1.0.1 (April 15, 2014)
- Replies: 228
- Views: 273569
- February 22nd, 2009, 4:30 pm
- Forum: Eschalon: Book I
- Topic: Savefile Character / Map Editor v1.0.1 (April 15, 2014)
- Replies: 228
- Views: 273569
Re: Savefile Character Editor
I managed to navigate to the folder where eschalon_b1_char.py lives, and ran it, only to be told that PyGTK version 2.0 or higher is required. This is where I get stuck. There doesn't appear to be any Mac OS X version of PyGTK around (unless I know how to compile it from source files, which I don't ...
- February 22nd, 2009, 11:09 am
- Forum: Eschalon: Book I
- Topic: Savefile Character / Map Editor v1.0.1 (April 15, 2014)
- Replies: 228
- Views: 273569
Re: Savefile Character Editor
I made an attempt to gather all the files necessary to run this on my Mac (Intel, 10.5), but to no avail. I found MacPython 2.5, GTK, and pycairo, but I'm not sure I have everything, and I'm also not sure how to put them together if I do. Any help would be greatly appreciated.