Search found 3 matches
- March 26th, 2009, 10:00 am
- Forum: General Chat
- Topic: Question to game programmers - löve 2d game "engine"?
- Replies: 7
- Views: 4660
Re: Question to game programmers - löve 2d game "engine"?
You should be happy for compiler errors - better have the compiler catch them for you then having to track them down yourself at runtime!
- March 26th, 2009, 2:20 am
- Forum: General Chat
- Topic: Question to game programmers - löve 2d game "engine"?
- Replies: 7
- Views: 4660
Re: Question to game programmers - löve 2d game "engine"?
The word doesn't mean anything, it's just love with an ö and was meant as a joke (mocking the likes of motörhead I guess).
What it is , is a neatly packed set of libraries that allow you to more easily program games in a language called lua (which is platform independent and does not need to be ...
What it is , is a neatly packed set of libraries that allow you to more easily program games in a language called lua (which is platform independent and does not need to be ...
- March 25th, 2009, 2:42 pm
- Forum: General Chat
- Topic: Question to game programmers - löve 2d game "engine"?
- Replies: 7
- Views: 4660
Question to game programmers - löve 2d game "engine"?
Hi all - first time poster here!
I'm an amateur indie game programmer with a couple of small free games under my belt. I have recently decided to try something a bit bigger as my next project (an Eschalon-esque RPG, but much smaller of course).
In my search for an easy way to make 2d games, I have ...
I'm an amateur indie game programmer with a couple of small free games under my belt. I have recently decided to try something a bit bigger as my next project (an Eschalon-esque RPG, but much smaller of course).
In my search for an easy way to make 2d games, I have ...