Search found 3 matches
- April 10th, 2009, 1:15 pm
- Forum: Eschalon: Book I
- Topic: Savefile Character / Map Editor v1.0.1 (April 15, 2014)
- Replies: 228
- Views: 273952
Re: Savefile Character / Map Editor
GoblinHacker looks pretty nifty. Guess I don't need to mess with the hex anymore. I'll probably still write that Java version just for fun.
- April 10th, 2009, 12:48 am
- Forum: Eschalon: Book I
- Topic: Savefile Character / Map Editor v1.0.1 (April 15, 2014)
- Replies: 228
- Views: 273952
Re: Savefile Character / Map Editor
Wow, you guys replied before I could even edit my post! Cool!
Thanks for the quick response. I'll see if I can get a Java version for at least the character editor working, then at least Mac users will have something to use.
You can also check out my semi-complicated temporary solution that I ...
Thanks for the quick response. I'll see if I can get a Java version for at least the character editor working, then at least Mac users will have something to use.
You can also check out my semi-complicated temporary solution that I ...
- April 10th, 2009, 12:12 am
- Forum: Eschalon: Book I
- Topic: Savefile Character / Map Editor v1.0.1 (April 15, 2014)
- Replies: 228
- Views: 273952
Re: Savefile Character / Map Editor
Is there no way for you to create binaries of this? I don't quite understand why Python developers always require everyone to compile everything themselves...
Anyway I've got a Mac and despite getting PyGTK installed from darwinports.com I've got compilation problems.
Traceback (most recent ...
Anyway I've got a Mac and despite getting PyGTK installed from darwinports.com I've got compilation problems.
Traceback (most recent ...