Search found 6 matches
- May 27th, 2009, 9:37 pm
- Forum: Eschalon: Book I
- Topic: The WIDGET
- Replies: 12
- Views: 13913
Re: The WIDGET
I can't get this to work. I've already killed gramuk; will that stop it from working?
- May 25th, 2009, 4:35 am
- Forum: Eschalon: Book I
- Topic: Can anyone tell me what the algorithms behind the stats are?
- Replies: 21
- Views: 12312
Re: Can anyone tell me what the algorithms behind the stats are?
the other games have been around a long time and greatly disected.
I'd disagree. The Diablo I and II strategy is on battle.net, which is owned by Blizzard. Fallout I and II have math in the manual. The Spiderweb games aren't direct, but they're designed so it's REALLY easy to figure out what's ...
I'd disagree. The Diablo I and II strategy is on battle.net, which is owned by Blizzard. Fallout I and II have math in the manual. The Spiderweb games aren't direct, but they're designed so it's REALLY easy to figure out what's ...
- May 23rd, 2009, 2:47 pm
- Forum: Eschalon: Book I
- Topic: Savefile Character / Map Editor v1.0.1 (April 15, 2014)
- Replies: 228
- Views: 273674
Re: Savefile Character / Map Editor
This question of making items is especially relevant to me. I accidentally threw away the blue goblin key, and, uh....yeah. I'd really like to not restart this guy.
- May 23rd, 2009, 12:59 am
- Forum: Eschalon: Book I
- Topic: Can anyone tell me what the algorithms behind the stats are?
- Replies: 21
- Views: 12312
Re: Can anyone tell me what the algorithms behind the stats are?
xolotl, some computer RPGs that are explicit in pretty much everything:
Diablo I, II (granted, you need to go to Blizzard's website for some of it)
Baldur's Gate I, II
Icewind Dale I, II
Knights of the Old Republic I, II
Planescape: Torment
Avernum and Geneforge series (well, ok, not quite explicit ...
Diablo I, II (granted, you need to go to Blizzard's website for some of it)
Baldur's Gate I, II
Icewind Dale I, II
Knights of the Old Republic I, II
Planescape: Torment
Avernum and Geneforge series (well, ok, not quite explicit ...
- May 20th, 2009, 9:47 pm
- Forum: Eschalon: Book I
- Topic: Can anyone tell me what the algorithms behind the stats are?
- Replies: 21
- Views: 12312
Re: Can anyone tell me what the algorithms behind the stats are?
Thanks dare. That helps. I don't suppose anyone knows how lockpicking works?
- May 19th, 2009, 7:34 pm
- Forum: Eschalon: Book I
- Topic: Can anyone tell me what the algorithms behind the stats are?
- Replies: 21
- Views: 12312
Can anyone tell me what the algorithms behind the stats are?
I'm a big optimizer, and I really enjoy the numeric side of character creation. This is unfortunate, because there basically isn't any in Eschalon, because none of the math is made explicit. Honestly, I don't understand this as a design decision; if you're going to throw the complexity of four stats ...