Search found 102 matches
- June 24th, 2010, 7:42 am
- Forum: Eschalon: Book II
- Topic: Advice for a Ranger
- Replies: 60
- Views: 33716
Re: Advice for a Ranger
I played as a ranger also using magic, easiest way to save on arrows and being hit by enemies is to quicksave as soon as u have a hit, then simply load quicksave game, u get your hit but enemy doesn't. I know this make gameplay longer, but what the heck - game is so great it doesnt matter. This way...
- June 23rd, 2010, 8:43 pm
- Forum: Eschalon: Book II
- Topic: Thoughts and Suggestions for Book III
- Replies: 23
- Views: 10891
Re: Thoughts and Suggestions for Book III
My suggestion: Pure mages need a nerf. I suggest some of the more useful spells require reagents. Lockmelt, for example, could require spending a unit of sulfur to cast. Kind of like spellcasting in Ultima V and beyond, but simpler. Currently, playing as a mage is just too easy.
- June 22nd, 2010, 6:55 am
- Forum: Eschalon: Book II
- Topic: can't find Saint Gilhelm?
- Replies: 6
- Views: 3529
Re: can't find Saint Gilhelm?
I, too, spent a lot of time wandering around looking for that huge library, until I finally upgraded cartography.redchemist wrote:haha i found him, how could i miss it, thanks everyone
- June 21st, 2010, 7:28 am
- Forum: Eschalon: Book II
- Topic: the grind is wearing me down
- Replies: 38
- Views: 14773
Re: the grind is wearing me down
The fast deterioration of weapons you find early in the game can lead to some interesting questions about upgrading later on in the game. I'm facing such a question just now; already for most of the game I've fought with a bronze shortspear, 4 damage, +2 to-hit, +1 damage. Not a bad tool at all, bu...
- June 21st, 2010, 7:24 am
- Forum: Eschalon: Book II
- Topic: the grind is wearing me down
- Replies: 38
- Views: 14773
Re: the grind is wearing me down
Anyone looking for realism, I would remind you that the game uses a hit-point system where living things have a "durability" score, but unlike weapons, are 100% effective until they break.
- June 19th, 2010, 8:05 am
- Forum: Eschalon: Book II
- Topic: Damage text
- Replies: 5
- Views: 2887
Re: Damage text
My paladin was helping out with the local blood drive.Oshkell wrote:Um... that's a lot of blood on the floor, there, dude. XD
- June 19th, 2010, 7:38 am
- Forum: Eschalon: Book II
- Topic: wand
- Replies: 14
- Views: 5717
Re: wand
I wonder if this might be a bug. I've noticed that my lanterns get "repaired" overnight... Are you playing the Mac version?dundonalddub wrote:I used my wand several times, and each time it recharged to give my 8 shots. I just kept on using it and it kept recharging.
- June 19th, 2010, 7:36 am
- Forum: Eschalon: Book II
- Topic: Port Kuudad
- Replies: 14
- Views: 7076
Re: Port Kuudad
The fact that treasures are only used as decoration by their owners is the best justification for liberating them and putting them to good use!
- June 19th, 2010, 7:13 am
- Forum: Eschalon: Book II
- Topic: Damage text
- Replies: 5
- Views: 2887
Re: Damage text
In Book I, the damage roll was given and then any multipliers and bonuses were added. In Book II, the damage "roll" is presented as all the damage together, including critical hits, but I believe before bonuses like Bless and weapon perks and so on. I'd just like to see the damage text sho...
- June 17th, 2010, 7:39 am
- Forum: Eschalon: Book II
- Topic: Feats and Weapon Skills Discussion
- Replies: 72
- Views: 30878
Re: Feats and Weapon Skills Discussion
I always assumed it was for sanitary reasons.Kreador Freeaxe wrote:To add to what Killing Moon said, I wonder why somebody would leave a bucket just sitting at the side of the road in the forest?
- June 17th, 2010, 7:24 am
- Forum: Eschalon: Book II
- Topic: Damage text
- Replies: 5
- Views: 2887
Damage text
What I would prefer to see is the damage "roll" before modifiers like critical hits, adjustments for different combat modes, darkness, weather, etc. What say ye?
- June 16th, 2010, 4:49 pm
- Forum: Eschalon: Book II
- Topic: Feats and Weapon Skills Discussion
- Replies: 72
- Views: 30878
Re: Feats and Weapon Skills Discussion
I think the most realistic and fun feat for the thrown weapons skill would be finding a good number of the missiles that missed. The ones that hit should be recoverable every time, but with a chance of being broken. Mostly kidding about the feat suggestion. Everybody knows it should be a Spot Hidden...
- June 11th, 2010, 9:07 pm
- Forum: Eschalon: Book II
- Topic: Seriously, I Just Don't Get Heavy Armor
- Replies: 31
- Views: 13424
Re: Seriously, I Just Don't Get Heavy Armor
I think we need just two kinds of defense, to allow for two or three different basic approaches to character types: The stealthy and agile who rely on avoidance (dodging) and the heavy warriors who rely on mitigation (absorption by armor and toughness or deflection by shields). The third type is the...
- June 7th, 2010, 8:20 pm
- Forum: Eschalon: Book II
- Topic: Axioms - Why they are great, and what more we want
- Replies: 10
- Views: 7937
Re: Axioms - Why they are great, and what more we want
Taking a completely different angle, how about if Virtuous characters received a better "reaction" type of score, sort of like charisma in other systems? Merchants and other dealers who appreciated the character's outstanding reputation of honor and justice might offer a small discount. It...
- June 7th, 2010, 10:37 am
- Forum: Eschalon: Book II
- Topic: Feats and Weapon Skills Discussion
- Replies: 72
- Views: 30878
Re: Feats and Weapon Skills Discussion
I'm still not clear on why better weapons have to weigh more, reaching absurd hefts. You really could not use a sword at all, in real life, that weighed more than five or six pounds, and a real two-hander would weigh four pounds or so anyway. Better materials should equal lighter weights in general ...