gogo grinding rangers!to force players to acquire all four Widgets to complete
Search found 45 matches
- April 15th, 2014, 5:18 am
- Forum: Eschalon: Book III
- Topic: Eschalon: Book III Version 1.021
- Replies: 66
- Views: 105574
Re: Eschalon: Book III Version 1.021
- March 25th, 2014, 8:33 am
- Forum: Eschalon: Book III
- Topic: A Truly Mage Completion (MASSIVE UNMARKED SPOILERS)
- Replies: 13
- Views: 10040
Re: A Truly Mage Completion (MASSIVE UNMARKED SPOILERS)
book 3 final is severe diff spike, you may walk around entire game, but at end you must tank to keep healer reward for no good reason.
- March 25th, 2014, 8:31 am
- Forum: Eschalon: Book III
- Topic: Blocked pass NE of Rockhammer
- Replies: 5
- Views: 6695
Re: Blocked pass NE of Rockhammer
it does not really matter, there are plenty of kegs around.
- March 11th, 2014, 7:02 am
- Forum: Modding - Eschalon: Book III
- Topic: OFFICIAL Map Editor (question)
- Replies: 26
- Views: 17423
Re: OFFICIAL Map Editor (question)
Sorry but time of pregenerated handmade maps are gone. Post format specs, API or something, and add ability to load maps from memory image or arbitrary filedescriptor, this will allow to write simple map generator and generate maps at runtime. I already see eschalon turned into something like torchl...
- March 2nd, 2014, 6:47 am
- Forum: Eschalon: Book III
- Topic: Strong feeling of "half of the game cut before release"
- Replies: 28
- Views: 20242
Re: Strong feeling of "half of the game cut before release"
single players games dont need balance, they need array of methods to get fun and reach target. there is no reason to balance mage-archer-warrior or skills\spells, ever if some class obviously overpowered players will still play other classes in singleplayer. camping and foodproduction was nice and ...
- March 2nd, 2014, 6:28 am
- Forum: Eschalon: Book III
- Topic: True Warrior?
- Replies: 12
- Views: 10268
Re: True Warrior?
save cast spell writedown number load use number ??? you just passed this annoyning obstracle that give no other way to solve just like many other things in book3 i just can't see any reason why there is no alternatives like: door without lock that can only be bashed for players who like bashing stu...
- February 27th, 2014, 5:22 am
- Forum: Eschalon: Book III
- Topic: Strong feeling of "half of the game cut before release"
- Replies: 28
- Views: 20242
Re: Strong feeling of "half of the game cut before release"
this is not problem as long as player dont hotswap mods.
if player hotswap - resetting is OK.
if player hotswap - resetting is OK.
- February 27th, 2014, 5:20 am
- Forum: Eschalon: Book III
- Topic: Underground beneath Moonrise church
- Replies: 8
- Views: 7702
Re: Underground beneath Moonrise church
guardian 500xp only, there is absolutely no reason to kill him.
- February 26th, 2014, 4:44 am
- Forum: Eschalon: Book III
- Topic: Strong feeling of "half of the game cut before release"
- Replies: 28
- Views: 20242
Re: Strong feeling of "half of the game cut before release"
i can't see absolutely any reason to add placeholder transaction point to other map when you can just edit existing maps...
especially if some scripting is allowed and you can spawn ladder or portal or anything similar on "mapinit" event...
especially if some scripting is allowed and you can spawn ladder or portal or anything similar on "mapinit" event...
- February 25th, 2014, 3:09 am
- Forum: Eschalon: Book III
- Topic: Book III Expansion Planned!
- Replies: 8
- Views: 17032
Re: Book III Expansion Planned!
valid modding options and game will grow and expand on it's own.
look at minecraft and warcraft3.
look at minecraft and warcraft3.
- February 25th, 2014, 2:55 am
- Forum: Eschalon: Book III
- Topic: blue key
- Replies: 6
- Views: 5210
Re: blue key
kitten is most memorable quest in game for me...
- February 24th, 2014, 2:02 am
- Forum: Eschalon: Book III
- Topic: Ship
- Replies: 4
- Views: 4977
Re: Ship
this "tell" that someone who was here before used hatch to escape (and you will find him later)
- February 24th, 2014, 1:53 am
- Forum: Eschalon: Book III
- Topic: blue key
- Replies: 6
- Views: 5210
Re: blue key
there is broken lever (nearly every scripted lever are broken and throw script error if hit by projectile) that have blue lock on it but dont require any key. (it will open last room)
key instead used for room with kitten.
key instead used for room with kitten.
- February 23rd, 2014, 6:48 am
- Forum: Eschalon: Book III
- Topic: Witch's house chest puzzle
- Replies: 35
- Views: 24001
Re: Witch's house chest puzzle
google ban only in extreme cases you know?
- February 23rd, 2014, 6:46 am
- Forum: Eschalon: Book III
- Topic: Lilith hostile
- Replies: 6
- Views: 4943
Re: Lilith hostile
NPC aggro at extremely high range if you open chests (and ever giant clams) and never turn neutral.
1. load save
2. restart
3. just kill everyone
1. load save
2. restart
3. just kill everyone