Curious about your team's dev platform plans.. and sorry if I missed previous posts.
Awhile back I purchased a license for blitzmax and blide, but never got started. Recently I revisted / reinstalled to discover that the folks that made blitzmax are now touting their new language"monkey" along with ...
Search found 6 matches
- April 26th, 2013, 3:51 pm
- Forum: Eschalon: Book III
- Topic: dev platform plans?
- Replies: 1
- Views: 2368
- September 9th, 2010, 9:55 am
- Forum: General Chat
- Topic: what tools/languages were used to build the eschalon games?
- Replies: 17
- Views: 11035
Re: what tools/languages were used to build the eschalon gam
Steve,
One word of warning, a bit late now I know, the manual leaves a little to be desired. My suggestion to you is to read it through a couple of times, bar maybe all the modules documentation, then start playing with some examples. Be sure to post questions on BlitzMax.com, we are very helpful ...
One word of warning, a bit late now I know, the manual leaves a little to be desired. My suggestion to you is to read it through a couple of times, bar maybe all the modules documentation, then start playing with some examples. Be sure to post questions on BlitzMax.com, we are very helpful ...
- September 8th, 2010, 12:35 pm
- Forum: General Chat
- Topic: what tools/languages were used to build the eschalon games?
- Replies: 17
- Views: 11035
Re: what tools/languages were used to build the eschalon gam
Glad to see my original post grabbed some attention. Thanks for all the replies everyone
. So I snagged a copy of blitzmax, does the basilisk team generally stick with the maxide? or do you guys also use Blide? I didn't understand why Blide requires MinGW.
http://www.blide.org/?p=158
-Steve

http://www.blide.org/?p=158
-Steve
- August 5th, 2010, 8:16 am
- Forum: General Chat
- Topic: what tools/languages were used to build the eschalon games?
- Replies: 17
- Views: 11035
Re: what tools/languages were used to build the eschalon gam
Hey BW. I can recall trying to look at c++ in the past and all I ended up with was a headache. Not sure I'm ready for it. Professionally, I've been a web app guy for the past decade+ and I think blitzmax would be a good start for me. I'm also really attracted to the idea that it has cross-platform ...
- August 5th, 2010, 7:33 am
- Forum: General Chat
- Topic: what tools/languages were used to build the eschalon games?
- Replies: 17
- Views: 11035
Re: what tools/languages were used to build the eschalon gam
Thx all for the replies. So my next question.. suggestions on where to look for indie teams doing RPGs in BlitzMax, -- where I could become involved to get my hands dirty and learn about the language, etc?
- August 3rd, 2010, 2:38 pm
- Forum: General Chat
- Topic: what tools/languages were used to build the eschalon games?
- Replies: 17
- Views: 11035
what tools/languages were used to build the eschalon games?
I'm another 39 year old IT/programmer guy who may want to make his own isometric rpg someday
What tools/languages were used to create eschalon, and where should one start?
