Search found 9 matches
- May 15th, 2012, 12:42 pm
- Forum: Eschalon: Book II
- Topic: Wendy's Brother's Treasure
- Replies: 23
- Views: 26082
Re: Wendy's Brother's Treasure
Thanks Kreador, but I already knew where to get a key to the mines.
- May 15th, 2012, 8:59 am
- Forum: Eschalon: Book II
- Topic: Wendy's Brother's Treasure
- Replies: 23
- Views: 26082
Re: Wendy's Brother's Treasure
I think it's too bad there isn't an alternate solution to activate the pentagram or enter the room another way. Maybe a plain bronze ring, but there aren't any. You have to abandon the quest to fulfill the challenge of not wearing armor.
It's the same with the "Meeting with Sparrow" quest. Kill her ...
It's the same with the "Meeting with Sparrow" quest. Kill her ...
- May 15th, 2012, 8:28 am
- Forum: Eschalon: Book II
- Topic: (Book II Mod) Port Kuudad Tower - Now Open
- Replies: 37
- Views: 83080
Re: (Book II Mod) Port Kuudad Tower - Now Open
I finally got some more time to play. I got into the Chancellor's room first by blowing the door with (4) powder kegs, but this ruined the pure thief challenge. Second I upped lock pick to level 15 and got in. I'm sure the key is hidden somewhere, but I can't seem to locate it. I'm playing a very ...
- February 9th, 2012, 10:16 am
- Forum: Eschalon: Book I
- Topic: (Book I Mod) RD's Book I Mod
- Replies: 49
- Views: 119771
Re: Raver Dave's Book I Mod
I ran across that same opening. I explored, but I assumed it was not planned. There's a spot you can do the same thing in caverns where the Queen Bee is. Nothing really happens there either.
- February 5th, 2012, 1:27 pm
- Forum: Eschalon: Book I
- Topic: (Book I Mod) RD's Book I Mod
- Replies: 49
- Views: 119771
Re: Raver Dave's Book I Mod
Do I need to restore the original datafiles before I start using version 2?
- January 28th, 2012, 2:53 pm
- Forum: Eschalon: Book II
- Topic: (Book II Mod) Port Kuudad Tower - Now Open
- Replies: 37
- Views: 83080
Re: (Book II Mod) Port Kuudad Tower - Now Open
Thanks for confirming. I'm usually pretty good at misunderstansing directions.
- January 28th, 2012, 2:50 pm
- Forum: Eschalon: Book I
- Topic: (Book I Mod) RD's Book I Mod
- Replies: 49
- Views: 119771
Re: Raver Dave's Book I Mod
I thought the omissions were planned, too. Thank you.
- January 28th, 2012, 9:54 am
- Forum: Eschalon: Book II
- Topic: (Book II Mod) Port Kuudad Tower - Now Open
- Replies: 37
- Views: 83080
Re: (Book II Mod) Port Kuudad Tower - Now Open
Looking forward to this. I'm about 2/3 of the way done with a charachter now. Do I understand correctly that you start a new charachter and then save the game and then copy the mod files to the saved game folder? The mod will then transfer to subsequent saved games for that charachter.?
- January 28th, 2012, 9:51 am
- Forum: Eschalon: Book I
- Topic: (Book I Mod) RD's Book I Mod
- Replies: 49
- Views: 119771
Re: Raver Dave's Book I Mod
I know I'm going to like this mod you've created. I went back to book 1 with the mod, and I have a short question. The very first map (screen) missing the fungal slimes along the path to Grimmhold East and salamanders & fungal slimes along the shoreline. Is this correct?