Search found 6 matches

by Garett
December 18th, 2007, 9:56 am
Forum: Eschalon: Book I
Topic: RPGWatch Indie RPG of the Year
Replies: 25
Views: 12746

Looks good atm, 78% pro Eschalon.
by Garett
December 7th, 2007, 11:48 am
Forum: Eschalon: Book II
Topic: The Future of Eschalon
Replies: 9
Views: 6017

I'd like water bombs, attached to my arrows, so I can disable torches from afar by shooting at them... then, when all is dark I'd slip in and kill those bastards in melee.
by Garett
December 4th, 2007, 5:12 pm
Forum: Eschalon: Book I
Topic: How to active quick travel?
Replies: 4
Views: 2970

...and for quick travelling, just click on the map ... the big map, not in your storage...
by Garett
December 3rd, 2007, 10:44 am
Forum: Eschalon: Book I
Topic: Chance to hit?
Replies: 13
Views: 7302

I think that fighting in the dark is much too overpowered... see, I'm standing in a horde of Goblins of all kind, Tauraxs and so on, at night, having Cats Eye and Predator Sight, hitting each and everything without getting hit back ... once in a while, maybe one out of ten hits back if he survives ...
by Garett
December 3rd, 2007, 10:37 am
Forum: Eschalon: Book I
Topic: How do you start a wizard-type character?
Replies: 11
Views: 6022

Early? Bordertown or Blackwater, but even earlier? Don't think so ... and there are lots of chests before and none of them I wanna miss.

Armor for a mage? No use. Maybe Dodge, saves your life.
by Garett
December 3rd, 2007, 10:16 am
Forum: Eschalon: Book I
Topic: How do you start a wizard-type character?
Replies: 11
Views: 6022

Best thing in my opinion is: start with Elemental, Meditation, get them to 6/5 and put one point in Picklock.
Save the rest.
At level 2 you now have 8 points to distribute and you can spend 5 of them on a certain skill... so you will have 10 in either Elemental or Meditation by lvl 2...