Even if the game doesn't have strict archetyping/classes, it still needs its internal mechanics to be consistent.
Again, why? Why must each and every mechanic follow the same rules? Why must each skill be linear in progression? In fact, that seems rather boring to me. I like that the skill system ...
Search found 2 matches
- December 13th, 2007, 10:16 am
- Forum: Eschalon: Book I
- Topic: Character Balancing
- Replies: 69
- Views: 35005
- December 12th, 2007, 5:50 pm
- Forum: Eschalon: Book I
- Topic: Character Balancing
- Replies: 69
- Views: 35005
Even if the game doesn't have strict archetyping/classes, it still needs its internal mechanics to be consistent. As others have mentioned, in Eschalon Book 1 the mechanics and scaling of both skills & stats are inconsistent: some function more as "checkpoints" (most of the "mage" skills and stats ...