Search found 149 matches

by Slarty
May 31st, 2010, 11:14 am
Forum: Eschalon: Book II
Topic: Foraging Redux
Replies: 12
Views: 12567

Re: Foraging Redux

Hmm. So does Foraging max out at 12, then?

Also, does the PC's location have ANY impact on what you find? I know people have posted saying so but I haven't observed ANY correlation myself.
by Slarty
May 31st, 2010, 11:08 am
Forum: Eschalon: Book II
Topic: Is Book II Easy or Hard??
Replies: 33
Views: 18837

Re: Poll: Is Book II Easy or Hard??

This is a good poll, that reminds me that "easy" and "hard" are not just two endpoints on a continuum. There are a whole lot of ways that "difficulty" can vary, that mean different things to different people. For example, it's clear that some people here find that the o...
by Slarty
May 30th, 2010, 4:35 pm
Forum: Eschalon: Book II
Topic: Alchemy Levels?
Replies: 8
Views: 3565

Re: Alchemy Levels?

Yeah, different potions use different levels -- you need 14 or 15 to create level 3 potions of restore health/mana, and IIRC imbuing with elemental damage uses slightly different levels than imbuing to hit, damage, or armor. Since you can get 14 Alchemy from training, books and rings and that will g...
by Slarty
May 30th, 2010, 9:08 am
Forum: Eschalon: Book II
Topic: Changes I'd personally like.
Replies: 40
Views: 16421

Re: Changes I'd personally like.

For the record: not all of us Americans think of any female warrior as an Amazon. Some of us do see the implication of archery.
by Slarty
May 30th, 2010, 9:04 am
Forum: Eschalon: Book II
Topic: -------------------------------------------
Replies: 21
Views: 8057

Re: No game balance/cheat codes needed to level the field

I don't mean to be critical by saying this, but both Eschalon games are among the easiest CRPGs I've ever laid eyes on, whether on PC or on console. It's not an issue of "the game is challenging if you don't exploit the loopholes" because (1) even then, combat is not difficult unless you g...
by Slarty
May 29th, 2010, 1:01 pm
Forum: Eschalon: Book II
Topic: Feats and Weapon Skills Discussion
Replies: 72
Views: 31410

Re: Feats and Weapon Skills Discussion

The other thing to note is that if you really do just rely on the feat, this changes things. For the Bow feat with its automatic hit, every point of Max Damage is worth 3.9 points on the damage dice, or about 2 actual damage (more if the feat maximizes damage somehow). Bonus damage points remain wor...
by Slarty
May 29th, 2010, 12:57 pm
Forum: Eschalon: Book II
Topic: Changes I'd personally like.
Replies: 40
Views: 16421

Re: Changes I'd personally like.

If it was possible to fight "random encounters" in the sense that they exist in most CRPGs, and if those encounters had reasonable gold/item drops, then Foraging and Create Food (and to a lesser degree, that summon spell) would not be problems. The problem is that there is no reasonable wa...
by Slarty
May 29th, 2010, 11:37 am
Forum: Eschalon: Book II
Topic: Feats and Weapon Skills Discussion
Replies: 72
Views: 31410

Re: Feats and Weapon Skills Discussion

One thing I've just notied: feat damage increases do NOT increase bonus damage or elemental damage. I assume that the second strike from the piercing feat does duplicate this damage. With weapon enchantments and Enkindled Weapon this can easily be 16 damage, so that does help out piercing a little b...
by Slarty
May 29th, 2010, 6:47 am
Forum: Eschalon: Book II
Topic: -------------------------------------------
Replies: 21
Views: 8057

Re: No game balance/cheat codes needed to level the field

I'm not sure it's actually possible to make book 2 be "hardcore" difficulty. Playing with as many challenges as possible is probably as close as you can get, but if you know the game mechanics, that still looks a LOT easier than, say, Torment difficulty in a Spiderweb game.
by Slarty
May 28th, 2010, 11:16 pm
Forum: Eschalon: Book II
Topic: Feats and Weapon Skills Discussion
Replies: 72
Views: 31410

Re: Feats and Weapon Skills Discussion

It occurs to me that one other thing to mention, is that the superb bow feat actually removes the drawback to bows, that you get a -40% tohit penalty for point blank shots. the guaranteed huge damage makes it a lot easier to guarantee that you won't be cornered in melee.
by Slarty
May 28th, 2010, 11:14 pm
Forum: Eschalon: Book II
Topic: Cartography - maps get *erased* if skill is lowered
Replies: 14
Views: 5091

Re: Cartography - maps get *erased* if skill is lowered

true enough. it's easy to be a critic.
by Slarty
May 28th, 2010, 9:22 pm
Forum: Eschalon: Book II
Topic: Cartography - maps get *erased* if skill is lowered
Replies: 14
Views: 5091

Re: Cartography - maps get *erased* if skill is lowered

foreach ( pixel in visible_pixels ) { pick_color(cartography_skill) }

Then that's even easier -- you just stick a line in the pick_color function that returns the pre-existing color IF there is a pre-existing color and the cartography skill would be low enough to erase it.
by Slarty
May 28th, 2010, 9:19 pm
Forum: Eschalon: Book II
Topic: Feats and Weapon Skills Discussion
Replies: 72
Views: 31410

Re: Feats and Weapon Skills Discussion

You cannot enchant arrows, even individually, in my copy of book 2.
by Slarty
May 28th, 2010, 3:57 pm
Forum: Eschalon: Book II
Topic: Cartography - maps get *erased* if skill is lowered
Replies: 14
Views: 5091

Re: Cartography - maps get *erased* if skill is lowered

Why the heck do you need to save the cartography level used previously? Given that the maps are static, all you need to do is the following: Instead of: code_that_adds_walls_to_map code_that_adds_grass_to_map Use: IF current_cartography > whatever {code_that_adds_walls_to_map} IF current_cartography...
by Slarty
May 28th, 2010, 3:02 pm
Forum: Eschalon: Book II
Topic: Cartography - maps get *erased* if skill is lowered
Replies: 14
Views: 5091

Re: Cartography - maps get *erased* if skill is lowered

How is it not so easy to change? Wouldn't a single IF statement do the trick?