Search found 15 matches

by ioquatix
September 9th, 2008, 4:08 pm
Forum: Eschalon: Book I Support [Macintosh]
Topic: Goblin Hacker - Skills and Character editor
Replies: 21
Views: 24756

Re: Goblin Hacker - Skills and Character editor

The first version was 10.5 compatible only too.

Kind regards,
Samuel
by ioquatix
May 29th, 2008, 9:00 pm
Forum: Eschalon: Book I Support [Macintosh]
Topic: Goblin Hacker - Skills and Character editor
Replies: 21
Views: 24756

Re: Goblin Hacker - Skills and Character editor

The information I need is in

/Users/darrellcroft/Library/Logs/CrashReporter/Goblin Hacker.crash.log

Can you post that file here?

Or, email it to me

samuel dot williams at mac dot com

I won't be able to attend to it for a few days I am currently leaving to travel around Japan.

Regards,
Samuel
by ioquatix
May 29th, 2008, 7:32 pm
Forum: Eschalon: Book I Support [Macintosh]
Topic: Goblin Hacker - Skills and Character editor
Replies: 21
Views: 24756

Re: Goblin Hacker - Skills and Character editor

Just copy and paste the text in the crash report?

There is another place you can get information,

Open Console.app (search using spotlight), then open:
LOG FILES
~/Library/Logs
CrashReporter


You should be able to find some logs relating to goblin hacker in that category if it is crashing ...
by ioquatix
May 28th, 2008, 8:20 pm
Forum: Eschalon: Book I Support [Macintosh]
Topic: Goblin Hacker - Skills and Character editor
Replies: 21
Views: 24756

Re: Goblin Hacker - Skills and Character editor

hear is a picture of what i mean
ok this won't let me picture but can you still help me

Sorry, you are going to have to send me the information I requested for me to be able to debug the problem.

Also, information about your computer and OS version is necessary.

Please refer to this guide for a ...
by ioquatix
May 27th, 2008, 6:39 pm
Forum: Eschalon: Book I Support [Macintosh]
Topic: Goblin Hacker - Skills and Character editor
Replies: 21
Views: 24756

Re: Goblin Hacker - Skills and Character editor

rocketman28 wrote:it will not open for me i think this is a bus error how do i fix this

Does the the bug window pop up, the one that says Send To Apple?

If so, can you copy all the information here and I'll look into it.

Regards,
Samuel
by ioquatix
April 18th, 2008, 12:46 pm
Forum: Eschalon: Book I
Topic: Golbin Hacker 1.5 released (Save Game Editor)
Replies: 11
Views: 7801

This was fun. As I struggle to get my primary character past one raptor or taurex at a time, it was a blast to have a first-level character wearing Demi-God gear to destroy a raptor with one pulverizing swing of a sword. Revenge is sweet.

Nice interface. My main character is on a 10.4.11 iMac, so ...
by ioquatix
April 18th, 2008, 12:43 pm
Forum: Eschalon: Book I
Topic: Golbin Hacker 1.5 released (Save Game Editor)
Replies: 11
Views: 7801

Sorry, it seems like my web server is having some issues - but its resolved now!

Thanks
by ioquatix
April 8th, 2008, 11:05 pm
Forum: Eschalon: Book I
Topic: Golbin Hacker 1.5 released (Save Game Editor)
Replies: 11
Views: 7801

Golbin Hacker 1.5 released (Save Game Editor)

Hi,

Goblin Hacker save game editor has been released today :wink:.

http://www.oriontransfer.co.nz/pages/show/23

Thanks to Hermann Gundel for his great work helping out with some of the new features.

Please email me any bugs you are having, I'll try to look into it.

Regards,
Samuel
by ioquatix
March 17th, 2008, 10:03 am
Forum: Eschalon: Book I Support [Macintosh]
Topic: Disappointingly slow!
Replies: 29
Views: 24586

it would run better on 5 year old Macs but it would look mo

it would run better on 5 year old Macs but it would look more like Avernum
By the way, my Mac is less than three years old, and it is a PowerBook G4, and the game is slow as hell.

Regards,
Samuel
by ioquatix
March 17th, 2008, 10:00 am
Forum: Eschalon: Book I Support [Macintosh]
Topic: Disappointingly slow!
Replies: 29
Views: 24586

Bad Performance...

Book II's engine has been optimized quite a bit. The number of OpenGL calls per frame has been reduced, though the increase in resolution (to 1024x768) offsets most of that speed gain. These optimizations cannot be implemented into Book I because of the fundamental changes to the rendering pipeline ...
by ioquatix
January 22nd, 2008, 1:00 am
Forum: Eschalon: Book I Support [Macintosh]
Topic: Goblin Hacker - Skills and Character editor
Replies: 21
Views: 24756

Update

Hi all,

Myself and another Eschalon player are working on a new release. We have fixed the bug regarding stats all being 1, and will make a release within a week or two.

Regards,
Samuel
by ioquatix
December 24th, 2007, 3:08 am
Forum: Eschalon: Book I Support [Macintosh]
Topic: Goblin Hacker - Skills and Character editor
Replies: 21
Views: 24756

10.4 / 10.5

I could make a 10.4 version but I'd have to remove some bits like the save-game list (which uses NSCollectionView - a 10.5 feature). Since I'm doing this for free, I'm not sure if I'll get time soon, but I'll keep it in mind next time I am hacking some new features.

Thanks for your comments.
Samuel
by ioquatix
December 20th, 2007, 6:52 am
Forum: Eschalon: Book I Support [Macintosh]
Topic: Goblin Hacker - Skills and Character editor
Replies: 21
Views: 24756

Goblin Hacker - Skills and Character editor

Hi,

I am proud to share with you a character and skills hacker I wrote yesterday afternoon. I was screwing about with the game, and found some parts too difficult, so I hacked the file format. I made an app that everyone can use.

Please check it out:

http://www.oriontransfer.co.nz/pages/show/23 ...
by ioquatix
December 18th, 2007, 12:39 am
Forum: Eschalon: Book I Support [Macintosh]
Topic: Disappointingly slow!
Replies: 29
Views: 24586

You should consider dividing up the world into layers, such as

* Terrain
* Objects

Some things can be optimised easily such as Terrain (grass/buildings/stones/etc) - this is probably static. Objects (people/items/etc) are always changing, but there are not many of them so performance is not ...
by ioquatix
December 17th, 2007, 8:57 pm
Forum: Eschalon: Book I Support [Macintosh]
Topic: Disappointingly slow!
Replies: 29
Views: 24586

OpenGL Trace reveals a lot about the internal game engine...

Hi... I come across as confrontational, maybe, but I'm just being incredibly clear about what I am trying to say. So, please don't get offended.

I have simply profiled your engine using OpenGL profiler, and I am a bit horrified. At first glance, it is a pretty obvious why everything is going so ...