Whats your favourate roguelike?
-
- Pledge
- Posts: 3
- Joined: May 26th, 2010, 12:48 pm
Whats your favourate roguelike?
On Linux I played Nethack for a bit but interface wasn't to good so i started playing Stonesoup. Recently I have started playing ToME http://te4.org/ great game. On my tablet (Android) i have been playing Dweller.
Which roguelike games do you consider the best on your given OS platform?
Which roguelike games do you consider the best on your given OS platform?
- Dragonlady
- Illustrious
- Posts: 1466
- Joined: August 29th, 2006, 2:38 pm
- Location: CA, USA or Knumythia
Re: Whats your favourate roguelike?
Angband and ADOM were a big time waster for me way back when.
Both of which I won. ADOM I won only in the earlier versions, never got around to finishing the last one when I still had my Amiga computer.
I had to stop playing them so much due to carpal tunnel. I don't deal well with pain.
Both of which I won. ADOM I won only in the earlier versions, never got around to finishing the last one when I still had my Amiga computer.
I had to stop playing them so much due to carpal tunnel. I don't deal well with pain.
Sometimes the dragon wins...
Help save the earth. It's the only planet with CHOCOLATE!
Help save the earth. It's the only planet with CHOCOLATE!
- sirdilznik
- Officer [Gold Rank]
- Posts: 439
- Joined: April 15th, 2010, 5:40 am
Re: Whats your favourate roguelike?
I've always been partial to the roguelikes derived from Moria (and Moria itself for that matter). My favorites are the Angband variants with ZAngband being my absolute favorite.
Will Pay For Cloth Map
Re: Whats your favourate roguelike?
Total time probably has Triangle Wizard edging out Dungeon Crawl: Stone Soup, the Shiren series, and various others. ToME 4 is really coming along at a good clip of development though.
http://www.roguetemple.com/forums/index.php?topic=395.0 What I'm trying to accomplish in life.
Re: Whats your favourate roguelike?
If anyone cares to play some Nethack a friend of mine is hosting a graphical Nethack online at: http://173.230.141.89/nethack/
-
- Officer [Gold Rank]
- Posts: 429
- Joined: November 21st, 2007, 7:32 pm
- Location: Chicago
Re: Whats your favourate roguelike?
I was playing the Falcon version of NetHack before development stop. I am now playing the Vulture version of NetHack.
History is written by the winners!
Re: Whats your favourate roguelike?
Dungeon Crawl: Stone Soup is such an un-catchy name, but it's the best roguelike by far (I'm sure noone will disagree with that ).
The tiles are great, it's really easy to get into, and still deeply challenging, especially going for complete wins. (I've played it quite a bit and only managed the easiest possible "3 rune" win.)
The tiles are great, it's really easy to get into, and still deeply challenging, especially going for complete wins. (I've played it quite a bit and only managed the easiest possible "3 rune" win.)
-
- Pledge
- Posts: 2
- Joined: March 1st, 2011, 9:49 am
Re: Whats your favourate roguelike?
Both ADOM and Dungeon Crawl Stone Soup. I've played lots, but these two are the best IMO.
Re: Whats your favourate roguelike?
I've played a lot of roguelikes, and Dungeon Crawl: Stone Soup is definitely my favorite. Right now I am playing the Dungeon Sprints in that game.
- BasiliskWrangler
- Site Admin
- Posts: 3825
- Joined: July 6th, 2006, 10:31 am
- Location: The Grid
- Contact:
Re: Whats your favourate roguelike?
I am a fan of Roguelikes, but I haven't played too many in the last 5 years.
What makes Dungeon Crawl Stone Soup so good?
Also, could a Roguelike be commercially successful? Would Roguelike fans pay for a high-quality graphic Roguelike?
What makes Dungeon Crawl Stone Soup so good?
Also, could a Roguelike be commercially successful? Would Roguelike fans pay for a high-quality graphic Roguelike?
Re: Whats your favourate roguelike?
I think it could be a commercial success. but it would require to have, not only MANY items , skills , monsters, classes. etc.....
It should be CUSTOMIZABLE to the maximum, (think of the old DUNGEON HACK) to have many of it´s options changeable or randomized, number of levels, creature types, caps, gameplay ETC.
And maybe an open game or focus game option.
The open game, would allow you to go "outside" the normal dungeon and go to towns , forests etc, letting you to wander outside gather items , buy ,rest etc.it would be a little generated map only, not a big one.
The focused one: WON´T let you out the dungeon , you can´t buy anything, rest safely , etc.
It should be CUSTOMIZABLE to the maximum, (think of the old DUNGEON HACK) to have many of it´s options changeable or randomized, number of levels, creature types, caps, gameplay ETC.
And maybe an open game or focus game option.
The open game, would allow you to go "outside" the normal dungeon and go to towns , forests etc, letting you to wander outside gather items , buy ,rest etc.it would be a little generated map only, not a big one.
The focused one: WON´T let you out the dungeon , you can´t buy anything, rest safely , etc.
Re: Whats your favourate roguelike?
TOME already does that.
Re: Whats your favourate roguelike?
re: What makes Dungeon Crawl Stone Soup so good?
Personally I really like the way skills are developed. There is an experience pool which is increased when you kill foes and sometimes by other means, and this experience can be allocated to whichever skills you choose to practice at (though the ability to train each skill is influenced by the type of character you are playing). Fun to micro-manage .
About a commercial version of the game, well it's not that it would not be worth paying for. But it seems untraditional, for games that have been developed as open source projects with many contributors.
I remember playing Rogue around 1981 when I was 9 or 10 years old, by dialing over an acoustically coupled modem into Bell Labs.
Personally I really like the way skills are developed. There is an experience pool which is increased when you kill foes and sometimes by other means, and this experience can be allocated to whichever skills you choose to practice at (though the ability to train each skill is influenced by the type of character you are playing). Fun to micro-manage .
About a commercial version of the game, well it's not that it would not be worth paying for. But it seems untraditional, for games that have been developed as open source projects with many contributors.
I remember playing Rogue around 1981 when I was 9 or 10 years old, by dialing over an acoustically coupled modem into Bell Labs.