It didn't take long to figure out a weakness in this approach, or perhaps a strategy which I've overlooked.
At roll up I selected Unarmed Combat and Light Armor for attack and defense. After a mad dash from Aridell to Bordertown (where I set the Quick Travel feature), I spent 100 gold each to learn Level One of Bow and Alchemy. So far, so good.
To follow the many suggestions to their logical conclusions, I need to spend another 1,400 gold (2,800 total) to achieve Level Five in these skills, which is a tremendous amount of gold for a low-level character. Other than arrows, I have bought nothing, and sell everything I find other than some light armor and +HP rings to stay alive. I have also saved some Alchemy ingredients for health potions. Right now I have about 700 GP total for a Level Three character, so have a LONG way to go to get the remaining 2,800 I need.
To complicate matters, I haven't managed to survive a wild run from Bordertown to Blackwater (don't forget the 100 GP admission price) to pick up either Divination or Elemental magic skills, plus a weapon (say, Swords or Cleaving), which will add collectively another 3,000 GP to the total.
Grand total in GP to save 12 skill points across 4 skills: 6,100 GP
![Shocked :shock:](./images/smilies/icon_eek.gif)
I guess I am missing something. If at Level Three I have ~700GP, then I need 8 times that (arguably achievable by Level Six, all other factors being equal) to start using my character in an even remotely effective way.
1) How and where do other players as low level characters acquire gold in sufficient quantity to pay 6,000 GP for training?
2) Is there a "better mousetrap" solution to this challenge?
Thanks!