Yeah, it's actually quite easy. The door itself doesn't have any "self-close" flag, but for instance, right outside the blacksmith in Aridell, at (92, 22) there's an object with the script "close_door 2091", which would close the door at (91, 20), which happens to be the Blacksmith's door. So, for self-closing doors, you'd just have to do the same kind of thing around any door that you want to self-close.IJBall wrote:Have you figured out how to do "self-closeable" doors vs. "regular" doors with your map tools?
Savefile Character / Map Editor v1.0.1 (April 15, 2014)
Re: Savefile Character / Map Editor
Re: Savefile Character / Map Editor
Hello everyone, i was interested to test the program using windows, and followed the how to instructions very carefully.
However, i've encountered a problem :
D:\eschalon_b1_utils-0.4.2>eschalon_b1_char.py
Traceback (most recent call last):
File "D:\eschalon_b1_utils-0.4.2\eschalon_b1_char.py", line 211, in <module>
sys.exit(main())
File "D:\eschalon_b1_utils-0.4.2\eschalon_b1_char.py", line 202, in main
from eschalonb1.maingui import MainGUI
File "D:\eschalon_b1_utils-0.4.2\eschalonb1\maingui.py", line 24, in <module>
import cairo
File "C:\Python26\lib\site-packages\cairo\__init__.py", line 1, in <module>
from _cairo import *
ImportError: DLL load failed: The specified module could not be found.
Can anyone help and point to me where i did wrong? It looks like i'm missing the cairo, but i've installed it thrice.
Any help would be appreciated, thanks.
However, i've encountered a problem :
D:\eschalon_b1_utils-0.4.2>eschalon_b1_char.py
Traceback (most recent call last):
File "D:\eschalon_b1_utils-0.4.2\eschalon_b1_char.py", line 211, in <module>
sys.exit(main())
File "D:\eschalon_b1_utils-0.4.2\eschalon_b1_char.py", line 202, in main
from eschalonb1.maingui import MainGUI
File "D:\eschalon_b1_utils-0.4.2\eschalonb1\maingui.py", line 24, in <module>
import cairo
File "C:\Python26\lib\site-packages\cairo\__init__.py", line 1, in <module>
from _cairo import *
ImportError: DLL load failed: The specified module could not be found.
Can anyone help and point to me where i did wrong? It looks like i'm missing the cairo, but i've installed it thrice.
Any help would be appreciated, thanks.
Re: Savefile Character / Map Editor
Hello, sorry you're having trouble with it. I'm hoping to make it easier for Windows folks with the 0.5.0 release, though Real Life continues to intrude on my ability to move that forward. Eventually! :)Kicks wrote:Can anyone help and point to me where i did wrong? It looks like i'm missing the cairo, but i've installed it thrice.
Anyway, in re: your question, it sounds like you've got Cairo installed, but not PyCairo. I'd recommend giving that a try. You'll need to install all three of the packages listed at the top of this page: http://www.pygtk.org/downloads.html
Specifically, the latest versions for those there right now are:
http://ftp.gnome.org/pub/GNOME/binaries ... -py2.6.exe
http://ftp.gnome.org/pub/GNOME/binaries ... -py2.6.exe
http://ftp.gnome.org/pub/GNOME/binaries ... -py2.6.exe
(That's assuming that you installed Python 2.6, anyway - if you've got 2.5 installed, pick the ones that say "py2.5" in the filename.)
Again, sorry that there's so much to do to get it working on Windows right now!
-CJ
Re: Savefile Character / Map Editor
Thanks for the quick reply 
Atm - i'm still having the same problem, but i'm not giving up yet
i'll poke around for a bit 

Atm - i'm still having the same problem, but i'm not giving up yet


Re: Savefile Character / Map Editor
I finally got the trainer to work, and found out the source of the problem.
It looks like there was some issue with Glade, i was using Glade 3.6.1 when the problem happened.After uninstalling and switching to Glade 2.12, the trainer work like a charm
TS, keep up the good work, and i hope there's a trainer for Book 2
It looks like there was some issue with Glade, i was using Glade 3.6.1 when the problem happened.After uninstalling and switching to Glade 2.12, the trainer work like a charm

TS, keep up the good work, and i hope there's a trainer for Book 2

Re: Savefile Character / Map Editor
Huh, odd... So you had Glade installed separately? I know that the app works with Glade 3.4.x; I've been meaning to check out the 3.6.x series to see how well it fares. Perhaps I can get that going for my 0.5 release. If you could let me know what you had installed (and from where), that'd be great, so I can make sure that things are kosher for other folks.Kicks wrote:It looks like there was some issue with Glade, i was using Glade 3.6.1 when the problem happened.After uninstalling and switching to Glade 2.12, the trainer work like a charm :)
Thanks, and I'm glad you got it working!
Well, I don't really consider it a "trainer" per se, but I imagine that I'll probably end up making a version of this that works for Book 2. :)TS, keep up the good work, and i hope there's a trainer for Book 2 :)
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Re: Savefile Character / Map Editor
Quick question...When I try to load the map from the map editor I get a simple error: "Load Error...Error: The specified file could not be loaded. Please choose a different file and try again."
Am I trying to load something that isn't readable on my laptop?
-Thanks.
Am I trying to load something that isn't readable on my laptop?
-Thanks.
Re: Savefile Character / Map Editor
I'd be interested to have a copy of the .map and associated .ent file that you're trying to load - it's entirely possible that you've got a file which is different from the ones that I've had to play with, and I'll need to update some code. If you could send those over to me over PM or other means (or just link in here), I can take a look and get a new version of the software ready which would load it for you.dare49devil wrote:Quick question...When I try to load the map from the map editor I get a simple error: "Load Error...Error: The specified file could not be loaded. Please choose a different file and try again."
Thanks!
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- Contact:
Re: Savefile Character / Map Editor
Sure, here is a SS of it...Please PM me how I would send you the actually file if I don't figure it out. Thanks.


Re: Savefile Character / Map Editor
Hey, yeah - it'd be very helpful to have the actual map file itself. You could use something like sendspace or rapidshare to send it, in the absence of other methods. Or just email it to my email address (should be on the homepage of my editor). I guess I don't immediately see an option to just attach a file on this board, so perhaps that method's not possible.dare49devil wrote:Please PM me how I would send you the actually file if I don't figure it out. Thanks.
Edit: oh, and in addition to 14.map, there would also be a 14.ent file in there. Could you send me both? Thanks... It may be useful to know what version of Eschalon you've got, too - I think it may say on the main menu of the game?
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Re: Savefile Character / Map Editor
-It is on the 'New Adventure" screen.Thanks... It may be useful to know what version of Eschalon you've got, too - I think it may say on the main menu of the game?
-My version is: 'Version 1.05 STEAM EDITION'
-Also, what would you consider a homepage? Hah. I don't see any emails anywhere on any screen of the editor. Sorry! =P
Re: Savefile Character / Map Editor
Ah, no problem, I meant at the bottom of http://apocalyptech.com/eschalon/ - it's under the "Contact" section. :)dare49devil wrote:Also, what would you consider a homepage? Hah. I don't see any emails anywhere on any screen of the editor. Sorry! =P
Re: Savefile Character / Map Editor
Well, i just click the link to the software stated on your site but to play it safe, i will reinstall all the previous installed gtk/python/etc and experiment the combination of the gtk and python, see which one works best.xolotl wrote:Huh, odd... So you had Glade installed separately? I know that the app works with Glade 3.4.x; I've been meaning to check out the 3.6.x series to see how well it fares. Perhaps I can get that going for my 0.5 release. If you could let me know what you had installed (and from where), that'd be great, so I can make sure that things are kosher for other folks.Kicks wrote:It looks like there was some issue with Glade, i was using Glade 3.6.1 when the problem happened.After uninstalling and switching to Glade 2.12, the trainer work like a charm
Thanks, and I'm glad you got it working!
Re: Savefile Character / Map Editor
Oh, okay. If you're willing to, of course. Getting this stuff working shouldn't be a chore for you, only for me. I wouldn't want you to waste a lot of time playing around with finding software version incompatibilities unless that's something you really, REALLY want to help out with. :)Kicks wrote:Well, i just click the link to the software stated on your site but to play it safe, i will reinstall all the previous installed gtk/python/etc and experiment the combination of the gtk and python, see which one works best.
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Re: Savefile Character / Map Editor
Alright, so has anyone tried placing a spell in their inventory? I used a spell that was already in my inventory as a reference to what I was doing, so I copied the attributes of that one for the new one I wanted to put in my inventory (obviously with different stuff). However, in-game when I 'right click to learn' the game crashes and closes.
Did I forget to edit something? Will someone else try and see what happens for them? Thanks.
Did I forget to edit something? Will someone else try and see what happens for them? Thanks.