This left me with two possible options for escape as I certainly couldn't handle the enemies unless I wanted to do a WHOLE lot of camping:
1. The lighthouse, but I didn't want to deal with the Dimensional Eyes just yet...
2. Make a mad dash for the Goblin Portal Hub, which is what I did.
In the process I managed to nab a pretty fun screenshot which is admittedly dim, if I took the time to brighten up things the picture wouldn't have been as balanced, so I didn't.

If you can't see, there are a total of 6 Acid Grubs converging on me. Fun. Times.
Anyhoo, my point in this roundabout way of saying things is that I got to blackwater before I came across Lilith, so I got the Shady Character's quest to kill her before I met her. And when you meet Lilith and are given the quest to retrieve the Hive Queen's stinger the reason she tells you for her not doing this herself is that she's allergic to bee stings...
I had a moment of epiphany that had not happened in any of my previous playthroughs!
What if I used the Hive Queen's stinger that she's making me get for her to kill her? Could Basilisk Games have so designed Lilith that if attacked with the Queen's Stinger that she'd die instantly or be tremendously weakened, poisoned, or something?
I had to test this, so after a dangerous expedition wherein I gained another level I returned to Lilith with the stinger in hand, let her tell me of my amulet how it holds a greater secret and all that jazz and then I stabbed her in the face with it (on the third try it actually caused damage!) and what happened then you might ask?
I ran like hell and took her out from a distance with arrows and haste spells because it didn't work. Lilith was a dirty liar forcing me to do her dirty work and I feel less bad about killing her.
To be honest I wasn't really expecting it to work since the stinger, though labeled as having a special attribute of poison never poisoned anyone when I used it (Granted I never used it much as I usually had a better weapon on hand). Still, I think you missed a good opportunity, BW, that would have added another layer of depth to the game to have subtle hints like that in the incidental parts of the text. It might be a bit late to add that stuff into Book II(if this kind of stuff is not in there already) but think of this as a suggestion for Book III or for when/if you remake/add onto Book I.