MyGameCompany wrote:kopema wrote:Will there be an indication of how difficult the quests are?
(Personally I like games that can be played strategically, rather than roleplaying a rat in a maze by banging my head against walls until I find what the author decided was the "right path".)
Book 1 had some of this too. I remember on my first time through, early on I tried to go south to the Salted Coast, and the pirates kicked my butt. So I left that for awhile, and when I came back later, I was able to overcome them pretty easily.
I also found it to be true with the Barrean mercenary cave quest that you get in Blackwater the first couple of times I played E:Book I - I think most people get to Blackwater by about half-way through E:Book I. Well, as soon as I got there, I accepted all the quests in Blackwater. I was able to get by the mayor's assassins by picking them off one-at-a-time. But I couldn't handle the Barrean mercenary cave when I tried that, so I think I went and did other things like Vela, and then came back and took out the Barrean mercenaries much later on.
Of course, on later play-throughs, I discovered the great utility of Hide in Shadows, which makes taking on the Barrean mercanary cave a
heck of a lot easier.
Anyway, I do think stuff like this is an important aspect of CRPGs, so I'll be on the lookout now for quests that are 'over my head/will need to come back and tackle later...' when I first play through Book II!
