With respect to both one and two, you (the player) chose to purchase the mercantile skill and pump it up and chose to use the trainers. In other words, the game mechanics didn't force the player to do something they didn't wish to do with their own character. You can make the game as challenging or as easy as you wish.Michi wrote:Hi,
Some suggestions, off the top of my head:
1. Mercantile should never let you buy / low sell high. The shopkeepers need to remember how much you sold them an item for, and they shouldn't sell it back to you for less. And vice versa. Basically, have mercantile let me sell a looted item for more based on skill, and get good discounts on newly bought items, but not the whole exploit thing.
2. Trainers need to be tapered down in a big way. 8 levels, given the way skills work, is WAY overpowered. And 3,600 gold given the easy way to make money, is just too cheap.
Just because those mechanics are there, does not mean you have to take advantage/abuse them.
This is what I love about the game. It gives the players choices and lets them decide for themselves if they intend to use them or not. It is entirely in the players hands, as it should be, IMHO.
In my last play-through of Book 1, I didn't purchase the mercantile skill and had a heck of a time with money. Most of the gear I used I picked up from crates, etc. I was playing a down-on-his-luck barbarian.
With Book II? The sky is the limit on character development. Kudos to the developers for allowing me the flexibility to develop a character as I see fit.