Cool!BasiliskWrangler wrote:Version 1.05 is nearly complete. Here's what we've addressed:
- Compiled using the latest version of the development language (generally this is considered beneficial, though sometimes it is not).
- Added improved graphics initialization code (Windows).
- Game no longer crashes if you threaten to kill Gruzz.
- Game no longer crashes if Siam attacks you.
- Vista defaults to use the DirectSound driver, which should fix rare audio glitches on some computers.
- NPCs and monsters should no longer get stuck off-screen. (This is such a rare occurrence that it is hard to test, but so far I have been unable to chase any into the void).
A couple of questions about this:
- Were you able to fix those few places still left where you are able to step off one map and into a location on the next map where you are trapped (e.g. in trees)? (This has only happened to me once or twice in and around Tangletree forest, but it still has happened to me with v.1.04...)
- Were you able to fix it so monsters don't spawn inside mountains, a la Goblin on the Rocks?
- Were you able to fix the inability for some of us to cast spells against friendly NPCs, as I discussed here?
- And were you able to fix the Cartography barrel bug that we talked about here?
Thanks!