One thing I am not sure I have see you comment on is the possibility of Patches and updates to Book I. I know you will be busy with getting the orders out for those people who got the CD, and the Mac and Linux versions.BasiliskWrangler wrote:Either way, the cool thing about us is that we really listen to you people! If Book I is not what you wanted, let us know how we can improve the system for Book II.
But if I may share from my experience: nothing... No matter how much testing you do before launch, prepares you for the feedback and what will be discovered when your game actually goes on sales and thousands upon thousands of people are playing it. (the sales numbers may vary, but the song remains the same).
You will have a lot of feedback to sort through (in addition to technical support), and 96+% of it will be of little value, but that small percentage of valuable feedback and reporting will be there.
And when it comes to patches, bugs and the like, the best thing you can do is keep the community informed. I had the unfortunate experiences of having to sit on a patch to one of my games for over six months (despite multi-million sales) because of our publisher. I had discussed the patch online and word spread and players were expecting it.. and I got reprimanded for talking about it. So I couldn't explain why it was waiting limbo (publisher bitching about cost, localization) while our closest competitors kept releasing updates promptly as needed. Needless to say, our development studios' reputation took a hit.
(Spiff sighs when he thinks about that, and the unreleased mega patch to that game full of gameplay upgrades)