Unreachable Zones

Here's where all things related to Book II are being discussed!
Post Reply
User avatar
TheSlue
Initiate
Posts: 8
Joined: June 7th, 2010, 3:18 pm

Unreachable Zones

Post by TheSlue »

What's the point of putting in "entrances" to zones that you can't go to? I understood the ones around the dwarven city, as my character might reasonably not want to venture out into the tundra. I remember being particularly frustrated when it told me I couldn't enter the Yoma Springs Cavern. The darn thing is even labeled on the map. I feel that you should let the player decide whether or not they want to explore something instead of putting a line of text saying you can't go that way or that "your destiny lies elsewhere."
User avatar
KillingMoon
Officer [Gold Rank]
Officer [Gold Rank]
Posts: 460
Joined: December 10th, 2009, 5:34 pm
Location: NW Europe

Re: Unreachable Zones

Post by KillingMoon »

BasiliskWrangler has hinted it will be part of an add-on, but yeah, it's a little bit strange the way it is now at a few spots.
User avatar
TheSlue
Initiate
Posts: 8
Joined: June 7th, 2010, 3:18 pm

Re: Unreachable Zones

Post by TheSlue »

Then simply don't put an entrance.
User avatar
SpottedShroom
Captain Magnate
Captain Magnate
Posts: 1372
Joined: June 4th, 2010, 6:18 pm

Re: Unreachable Zones

Post by SpottedShroom »

I can kind of see this both ways. The cliche fence/trees/whatever that block travel is so used in modern games that I think most people expect it. I actually think it breaks suspension of disbelief less to have the way be open in a direction where it wouldn't make sense to have a barrier, and just explain why the character wouldn't go that way.
User avatar
TheSlue
Initiate
Posts: 8
Joined: June 7th, 2010, 3:18 pm

Re: Unreachable Zones

Post by TheSlue »

Yeah I do see your point there.
Randomizer
Captain Magnate
Captain Magnate
Posts: 1469
Joined: December 11th, 2007, 5:51 am
Location: Wandering the Rift

Re: Unreachable Zones

Post by Randomizer »

The places were put there because the original intent was to use them. The shift to use them for an expansion only occurred recently. By that point it wasn't worth removing them.
Post Reply