Suggestions for improvements
Suggestions for improvements
Everything can be improved so how about a thread with suggestions for Book II/III or, if they can be easily implemented, for a patch?
So far I have only one: The interface is excellent but it would be very nice to open/close the windows for Inventory, Stats and Paperdoll at once with one keystroke.
So far I have only one: The interface is excellent but it would be very nice to open/close the windows for Inventory, Stats and Paperdoll at once with one keystroke.
- BasiliskWrangler
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- BasiliskWrangler
- Site Admin
- Posts: 3826
- Joined: July 6th, 2006, 10:31 am
- Location: The Grid
- Contact:
- BasiliskWrangler
- Site Admin
- Posts: 3826
- Joined: July 6th, 2006, 10:31 am
- Location: The Grid
- Contact:
In-game use
More hot tips in-game on keys to access things or use skills may be a good idea for usability. Tip windows that can be disabled like Avernum does would be an excellent way to do it.
Yes yes, I know, that's what the manual is for, but let's not retreat ALL the way back to the Ultima days... "What key moves up? Return? WTF? Crap, monster coming... HOW DO I MOVE LEFT?! ARGH!"
Adamantyr
Yes yes, I know, that's what the manual is for, but let's not retreat ALL the way back to the Ultima days... "What key moves up? Return? WTF? Crap, monster coming... HOW DO I MOVE LEFT?! ARGH!"
Adamantyr
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- Initiate
- Posts: 5
- Joined: November 18th, 2007, 8:42 pm
Personally I think that using Enter to quick swap weapons isn't quite optimal. When I play I keep one hand on the mouse and one on the left side of the keyboard, and to hit Enter I have to move the hand to the other side of the keyboard. It would be better if the key were somewhere on the right side of the keyboard, where all the other keys are (except I and M, but they're not that far away).
Even better would be if you could define the keys yourself, maybe in the config-file. A pretty minor change, but one I think many would appreciate.
Also, is it possible to see how many turns are left on a lit torch? Otherwise that would also be nice, though not necessary.
Even better would be if you could define the keys yourself, maybe in the config-file. A pretty minor change, but one I think many would appreciate.
Also, is it possible to see how many turns are left on a lit torch? Otherwise that would also be nice, though not necessary.
- SuicideBunny
- Initiate
- Posts: 12
- Joined: November 19th, 2007, 8:38 am
better formulas or skill system... being able to buy stuff for negative amounts is just ridiculous. some conversation skills or a reputation system would be nice. so far the game's just a hack n slash with less action and more conversations, which isn't a good thing.
on the technical side, mappable controls and a bigger resolution would be nice.
on the technical side, mappable controls and a bigger resolution would be nice.
secondeddagorkan wrote:Make some interesting quests.
Add dialog.
Sorry, but I'm five hours into the game and I'm a little disappointed.
I have rules. I never eat children.
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- Apprentice
- Posts: 20
- Joined: November 12th, 2007, 2:19 pm
Leveling up and using skill points.
I'm glad to see we can save skill points at level up for later use. I just wish I could use those skill points whenever I want, rather than having to wait til next level up.
Maybe this was play tested already and kept in place for game balance...dunno. I certainly enjoyed being able to spend points in Arcanum whenever I wanted.
Great game!
I'm glad to see we can save skill points at level up for later use. I just wish I could use those skill points whenever I want, rather than having to wait til next level up.
Maybe this was play tested already and kept in place for game balance...dunno. I certainly enjoyed being able to spend points in Arcanum whenever I wanted.
Great game!