SpottedShroom wrote:IJBall wrote:
[*] Lorewitch: Level 2(?) (and Level 3 too, right?! or maybe just all of Lorewitch?!...)
Lorewitch level 1 is probably the most important to fix. You can actually make the portcullis puzzle unsolvable by using Portal on this map.
Good point - I think I'd just change it so you can't Portal
anywhere inside Lorewitch.
SpottedShroom wrote:Personally, I'm in favor of allowing Portal basically everywhere. I'm not a big fan of repeated long walks through maps you cleared long ago.
This is my biggest reason for wanting Portal's use to be allowed in places like the Port Kuudad Sewers (though I guess it's more important that Portal be allowed in the Thieves' Arcadia which, apparently, it already is).
But, yeah - unless there's a "magical reason" that Portal is disallowed (e.g. Talushorn, Hammerlorne, Lorewitch, probably Fathamurk), my strong preference is for Portal to be "allowed" (even in 'below-ground' locales...).
Ironically, though, my bigger 'bete noire' is the lack of 'camp encounters' in a number of the maps, which is the topic I covered in JL's other thread today...