(Also, "p" in game would not give me a screen shot of the scoreboard, so, you're stuck with this.


I may attempt that also, at some point. For now though, I've recently purchased Avadon: The black fortress. Have a feeling that may be eating up my game time.Vroqren wrote:Good job! While I don't think I could ever play through entirely as level one, but I have considered attempting the lowest possible score. Haven't gotten around to that though.
Not sure there is a secret. Money (Buy the best gear) + Alchemy (Imbue it, also potions.) = Win.Lord_P wrote:Can I please know your secret?
Congrats!Firall wrote:[Not sure there is a secret. Money (Buy the best gear) + Alchemy (Imbue it, also potions.) = Win.
I believe it is the first time with a melee character, though. The other time was with a mage.Randomizer wrote:This wasn't the first level 1 winner, but I don't think I would have the patience to do it.
Yes, but with the trainer and books, it's possible to get the three main melee weapon skills to 10 for the Feats without spending any level-up points. Putting all starting skill points into, say, foraging and mercantile and alchemy, it's possible to generate enough money to get the weapon skills without ever putting any points into them. Not easy, I'm sure, but possible. Once you have the Feats, you don't have to worry about to hit chance, just how to stay away from the monsters until your Feats refresh.BasiliskWrangler wrote:My suspicion comes from this: super weapons can increase damage, but do less for your ToHit score. Without advancements to your Attributes or Skills, I don't know how you would have maintained a ToHit score high enough to successfully hit some of the higher creatures.
Actually his damage was abysmal, but tohit wasn't that bad. Example:BasiliskWrangler wrote:
My suspicion comes from this: super weapons can increase damage, but do less for your ToHit score. Without advancements to your Attributes or Skills, I don't know how you would have maintained a ToHit score high enough to successfully hit some of the higher creatures.
Money generation/Shop reset. Of the 14 hours played at least 6 of those were just getting prepped. In ALL That time, I still never found "Crush - Smash - Destroy." Would have been nice to have another +1/+1.I also see that you did a LOT of camping- 371 game days?!
87 to startIJBall wrote:Question: How did you get 107 HPs if you never leveled up?
I'm a: +1 vote for this kind of system.BasiliskWrangler wrote:For Book III, we are playing around with the idea of foraging working only while moving- as you travel, you forage from the bushes and plants you find along the way. When you camp, you are resting, not out foraging through the brush. Even if you were, you'd only find a limited amount of food and reagents in the immediate vicinity of your campsite.
For example, as you travel, you are actively foraging, though your hunger/thirst bars drop at a normal speed even if you were an expert forager. The moment you set up camp, you would eat what you had foraged during your previous walking- the more you walked, and the better your foraging, the more your hunger/thirst bar would automatically bump up. Frequent camping, with minimal traveling, would not benefit you.
Same thing with reagents- the more you walk, the more things you would likely find. These items are only added to your inventory when you first make camp, representing the act of going through your nap sack and seeing what goodies you found along the way. Again, frequent camping and minimal walking means no reagents.
Thoughts?