BasiliskWrangler wrote:
- A tent, in order to camp.
- A crafting hammer and scrap metal, for the Repair skill.
- Medicinal herbs, for the Medical skill.
- A compass, for Quick Travel.
that sounds good to me
perhaps - to keep to the spirit of parts 1 and 2 those items would not be essential...but maybe they could greatly improve effectivness of some actions ?
a compass for quick travel is reasonable.
herbs - improved HP and MP regeneration - one could MIX or buy some less often used herbs for some kind of "bag of herbs, 7 x camping uses" item.
a hammer and scrap metal - a requirement for repairs for range 50%-100% quality ?
a tent/camping spot - faster HP/MP regeneration, hunger and thirst grow slower ?
I know, that every new feature takes time, but those ideas are very interesting, for me as a hardcore RPG player.
also, I loved Don`t Starve recently
![Razz :P](./images/smilies/icon_razz.gif)