Update on:
[UNCONFIRMED] In some situations Ulgolek can un-recover after you restore him
viewtopic.php?f=26&t=8930
CONFIRMED - I just destroyed the boiler room thingie in The Witch's Lair and killed her, came up out of the Lair, Ulgolek was restored and thanked me (and gave me his branch); I then immediately reentered The Witch's Lair, and came back up out again (in just two turns), and Ulgolek was back to being leafless and "unrecovered"...
Also, I found a minor map error at the back-end of The Witch's Lair: there is a double-gate leading in to the Witch's chamber (the one with her teleport pad) - at (60,61) and (61,60) both in the "up" position when you arrive there - however, despite being "up", the portion of the gate at (61,60) was acting like a "blocked" grid (i.e. I couldn't move into or straight-through that grid) until I flipped the switch in the Witch's chamber to close and re-open the double-gate.
And,
[UNCONFIRMED] Dazzling Flame sometimes doesn't cause enemies to flee
viewtopic.php?f=26&t=8929&start=75#p55480
More evidence of this: Lucky in Old Moonrise is reported to Fail his Save vs. a Level 6 Dazzling Flame spell, yet does not move an inch (someone else can try this if they don't believe me!). Note: I tried casting this spell
before I talked and tried to gamble with Lucky.
And I just saw an iteration of this: I cast Level 6 Dazzling Flame on one of the Off-Duty Miners in Rockhammer, he failed and was reported to be "fleeing" and was with his back turned to me - despite all of this, he still "witnessed" a crime when I picked the lock on a Rockhammer door, even though he was fleeing in terror, facing away from me, and off-the-edge-of-the-visible-screen!!