Sorry, what's the context for this? What plist file are you changing and why? Are you running the 1.0.0 OS X packaged build?GChrisSfish21 wrote:I tried changing the plist file from python version 7 to version 6, but got a fatal error.
Is there something else I could change?
Book III Character / Map Editor v1.0.1 (April 15, 2014)
- SpottedShroom
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Re: Book III Character / Map Editor v1.0.0 (April 2, 2014)
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Re: Book III Character / Map Editor v1.0.0 (April 2, 2014)
SS I have the current 1.021 version and there are only four files, 3 text files and the app. I have my files unhiden, and have searched other areas in Lib. with eschalon files. Wasn't this a problem in book 2 awhile back? I thought I saw something about it.
Thanks for any help you can offer.
Duke
Thanks for any help you can offer.
Duke
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Re: Book III Character / Map Editor v1.0.0 (April 2, 2014)
GChrisSfish21 wrote:I tried changing the plist file from python version 7 to version 6, but got a fatal error.
Is there something else I could change?
Am running OSX 10.68 using the DL link provided on page 1: OSX .dmg: Eschalon Utils 1.0.0.dmg. The version of python included in 1068 is 6. The eschalon_utils/Contents/info.plist requires v7. Without the change to v7, eschalon_utils does not work. The change was an attempt to get it to work. This crash at least opened the Console app. FWIWSorry, what's the context for this? What plist file are you changing and why? Are you running the 1.0.0 OS X packaged build?
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Re: Book III Character / Map Editor v1.0.0 (April 2, 2014)
Wow, that's... interesting. It looks like the 1.021 Mac version doesn't use a datapak, it moves all of the resources into Contents/Files under the .app bundle. That's kind of a big deal since it means that the resources aren't encrypted.ehsmadhatter wrote:SS I have the current 1.021 version and there are only four files, 3 text files and the app. I have my files unhiden, and have searched other areas in Lib. with eschalon files. Wasn't this a problem in book 2 awhile back? I thought I saw something about it.
I just pushed a fix for this to the git repo. I'll talk to xolotl about getting a new release out ASAP.
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Re: Book III Character / Map Editor v1.0.0 (April 2, 2014)
Yeah, a method like that isn't going to help. All of the bundled library files are linked against Python 7, so that app build is never going to run on Python 6, sorry. I'd like to support Mac OS 10.6, but I don't have a system I can use to build the app there.GChrisSfish21 wrote: Am running OSX 10.68 using the DL link provided on page 1: OSX .dmg: Eschalon Utils 1.0.0.dmg. The version of python included in 1068 is 6. The eschalon_utils/Contents/info.plist requires v7. Without the change to v7, eschalon_utils does not work. The change was an attempt to get it to work. This crash at least opened the Console app. FWIW
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Re: Book III Character / Map Editor v1.0.0 (April 2, 2014)
Thanks SS, just so you know it is the same for book 1 and 2 also.
Duke
Duke
Re: Book III Character / Map Editor v1.0.0 (April 2, 2014)
It looks like it's a good thing I haven't installed this yet (on my 10.6.8 Mac OS Mac)...SpottedShroom wrote:Yeah, a method like that isn't going to help. All of the bundled library files are linked against Python 7, so that app build is never going to run on Python 6, sorry. I'd like to support Mac OS 10.6, but I don't have a system I can use to build the app there.GChrisSfish21 wrote: Am running OSX 10.68 using the DL link provided on page 1: OSX .dmg: Eschalon Utils 1.0.0.dmg. The version of python included in 1068 is 6. The eschalon_utils/Contents/info.plist requires v7. Without the change to v7, eschalon_utils does not work. The change was an attempt to get it to work. This crash at least opened the Console app. FWIW
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Re: Book III Character / Map Editor v1.0.0 (April 2, 2014)
Sorry, 10.6 and earlier folks are going to have to do the Xcode/homebrew/source thing for now. I don't suppose anyone knows of a legal way to get 10.6 install media?
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Re: Book III Character / Map Editor v1.0.0 (April 2, 2014)
I take that back. 10.6 isn't supported by Apple any more, and I don't want to deal with maintaining a system (even a VM) that's not getting security updates. Sorry, Apple laggards.SpottedShroom wrote:I'd like to support Mac OS 10.6, but I don't have a system I can use to build the app there.
Re: Book III Character / Map Editor v1.0.1 (April 15, 2014)
I believe SpottedShroom's going to be posting a separate thread about this, but v1.0.1 just got released. This is primarily a bugfix release, and addresses a pretty major concern for OSX users in particular. You can check out the changelog in the first post here, or online. Enjoy!
Re: Book III Character / Map Editor v1.0.1 (April 15, 2014)
FYI, I'd been meaning to get "serious" about these releases for awhile... It's possible you'd noticed that the 1.0.0 release was the first one to actually include some checksums of the released files (though Sourceforge had always provided some checksums there, provided you were willing to click on an "information" link). Anyway, as of 1.0.1, I'm now signing both the release files themselves, and an ASCII checksum file. I've got links in the first post (and on the site), for anyone who might theoretically care. Not a huge deal, but some of us are in the habit of that kind of thing.
Here's the key that I'll be using: B4ABC956 @ pgp.mit.edu
Here's the key that I'll be using: B4ABC956 @ pgp.mit.edu
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Re: Book III Character / Map Editor v1.0.1 (April 15, 2014)
10.6 is still sold by apple fo $20
http://store.apple.com/us/product/MC573 ... US-KWM-BTB
http://store.apple.com/us/product/MC573 ... US-KWM-BTB
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Re: Book III Character / Map Editor v1.0.1 (April 15, 2014)
There are no known or current security threats to 10.68. Current exploits are aimed at newer versions. Could argue that 10.6 is more secure than 10.9 or whatever.
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Re: Book III Character / Map Editor v1.0.1 (April 15, 2014)
osX version is still looking for the datapak which does not exist.
I do like the new app graphic.
I do like the new app graphic.
- SpottedShroom
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Re: Book III Character / Map Editor v1.0.1 (April 15, 2014)
It should ask for "datapak (or directory containing gfx directory)" when you start it. Is that not what you're seeing?ehsmadhatter wrote:osX version is still looking for the datapak which does not exist.
I do like the new app graphic.