The game is making excellent progress and lots of positive feedback was given. The guys had a lot of great suggestions to the further improve the current system.
One point that was made is that with the game being so strictly Skill based, the concept of character Class becomes almost pointless. As a result of that discussion we will be implementing elements to make each Class more unique, such as granting some class-based bonuses.
Also, we have said in the past that attack options (backstabbing, aimed attacks, etc.) would be introduced after Book I, but we have decided that these important Class-based abilities should be brought in now to further enhance the unique aspect of each Class. The rules already support this feature, so we just have to turn on the code...
To give you an example of Eschalon's special attacks, Rogues will have the classic "Backstab" option for sneak attacks; Rangers will get "Killshot" for aimed, one-arrow kills; Fighters will get "Berzerk" for delivering damage to multiple adjacent foes in one round. Magick Users will get "Psionic Rage" and Healers will get "Divine Call".
We will update the Q&A to reflect these changes!
[edit] Updated the subject line line to make more sense...
