Book III Mod: The Mystery of Rockhammer Mine

A forum for discussing all things regarding modding of Eschalon: Book III
leonxim
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Re: Book III Mod: The Mystery of Rockhammer Mine

Post by leonxim »

xolotl wrote:
leonxim wrote:i need code of Goth Vadjk Tomb.
[+] SPOILER
Tried a hint from the book shelve in the Library but couldn't figure it out.
im not very good in math :lol:
This one's a little bit more straightforward.
[+] SPOILER
There's no math involved
[+] SPOILER
The number you need is, indeed, written in a book in the library
[+] SPOILER
The date of the founding of Volcania might have been important to Mr. Vadjk...

Yeah right. But its not
[+] SPOILER
3160 neither 6130
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xolotl
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Re: Book III Mod: The Mystery of Rockhammer Mine

Post by xolotl »

[+] SPOILER
leonxim wrote:Yeah right. But its not
3160 neither 6130
That's because "3160" means "Three thousand, one hundred and sixty," whereas "316" means "three hundred and sixteen." If you put a zero at the end of a number, you're changing the number.

There's somewhere else you could put a zero which doesn't change the meaning of the number, though...
leonxim
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Re: Book III Mod: The Mystery of Rockhammer Mine

Post by leonxim »

xolotl wrote:
[+] SPOILER
leonxim wrote:Yeah right. But its not
3160 neither 6130
That's because "3160" means "Three thousand, one hundred and sixty," whereas "316" means "three hundred and sixteen." If you put a zero at the end of a number, you're changing the number.

There's somewhere else you could put a zero which doesn't change the meaning of the number, though...
Bugger :o how could've i missed that :shock:

its because i was supposed to visit here :) Thanks mate :D
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MyGameCompany
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Re: Book III Mod: The Mystery of Rockhammer Mine

Post by MyGameCompany »

Thanks, xolotl, for helping out! I've been busy working on my Book II mod and haven't been on in a couple of days!
Troy
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Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
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Kreador Freeaxe
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Re: Book III Mod: The Mystery of Rockhammer Mine

Post by Kreador Freeaxe »

Found my way through to all the areas, I think. Though the long walk on the lava for the one area came very close to ending my character. 2 health left and no more healing potions as I stepped off the lava on my way out.
---

Kill 'em all, let the sysadmin sort 'em out.
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MyGameCompany
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Re: Book III Mod: The Mystery of Rockhammer Mine

Post by MyGameCompany »

Kreador Freeaxe wrote:Found my way through to all the areas, I think. Though the long walk on the lava for the one area came very close to ending my character. 2 health left and no more healing potions as I stepped off the lava on my way out.
Wow! That was lucky!
[+] SPOILER
I figured not too many people would find that area, but I tried to make it challenging and rewarding for those who found it. If you have some big points in Spot Hidden and can survive the lava, there are some nice gems hidden back there!
Troy
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Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
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Kreador Freeaxe
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Re: Book III Mod: The Mystery of Rockhammer Mine

Post by Kreador Freeaxe »

MyGameCompany wrote:
Kreador Freeaxe wrote:Found my way through to all the areas, I think. Though the long walk on the lava for the one area came very close to ending my character. 2 health left and no more healing potions as I stepped off the lava on my way out.
Wow! That was lucky!
[+] SPOILER
I figured not too many people would find that area, but I tried to make it challenging and rewarding for those who found it. If you have some big points in Spot Hidden and can survive the lava, there are some nice gems hidden back there!
Yes, on both counts. Of course, after I got out I realized I'd forgotten to put on my elemental resistance ring that might have helped a bit. ;-)
---

Kill 'em all, let the sysadmin sort 'em out.
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MyGameCompany
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Re: Book III Mod: The Mystery of Rockhammer Mine

Post by MyGameCompany »

Hate when that happens...
Troy
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Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
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sapientCrow
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Re: Book III Mod: The Mystery of Rockhammer Mine

Post by sapientCrow »

Thanks for the Mod!
This was a really fantastic one.
All the locations utilizing spot hidden was really great and so was the overall layout of the levels.
The library the different locations in the city.. kudos!!
I really like the additional story too.
These types of mods really add a lot to the game.

I have one question which seems to to me to be a bug?
Is the end Golem supposed to never attack me?
He moves towards me then circles me never doing damage or even taking a swing.
I have noticed though many enemies in book 3 are completely unaware of my existence without move silent or shadows.

thanks again!
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SpottedShroom
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Re: Book III Mod: The Mystery of Rockhammer Mine

Post by SpottedShroom »

sapientCrow wrote: Is the end Golem supposed to never attack me?
The golem is present in the Book III entities file, but is bugged. You can put them on maps, but they don't attack properly.
Randomizer
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Re: Book III Mod: The Mystery of Rockhammer Mine

Post by Randomizer »

The golem wouldn't advance past the gate so you could stand back and attack at distance. Especially if you have the strength to move some powder kegs to the right spots and the patience to wait for him to be near them.
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MyGameCompany
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Re: Book III Mod: The Mystery of Rockhammer Mine

Post by MyGameCompany »

sapientCrow wrote:Thanks for the Mod!
This was a really fantastic one.
All the locations utilizing spot hidden was really great and so was the overall layout of the levels.
The library the different locations in the city.. kudos!!
I really like the additional story too.
These types of mods really add a lot to the game.

I have one question which seems to to me to be a bug?
Is the end Golem supposed to never attack me?
He moves towards me then circles me never doing damage or even taking a swing.
I have noticed though many enemies in book 3 are completely unaware of my existence without move silent or shadows.

thanks again!
Thank you! Glad you enjoyed it!

As SpottedShroom and Randomizer already pointed out, the golem is present in Book III code, but there's a bug there somewhere. Unfortunately, I didn't catch it because my initial test character had high stealth skills, so I just assumed my awesomely high Hide in Shadow and Move Silently skills kept him from seeing and attacking me. And by the time I found out about that bug, I didn't really see another enemy that I could substitute that I felt was suitable for the setting I had already built. :(
Troy
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Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
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helivoy
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Re: Book III Mod: The Mystery of Rockhammer Mine

Post by helivoy »

I really enjoyed this one, as well as the West Mirkland extension. Now rechecking the lava beds to ensure I didn't miss anything.
For I come from an ardent race
That has subsisted on defiance and visions.
-------------------------------------
Starship Reckless
To Seek Out New Life
The Other Half of the Sky
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MyGameCompany
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Re: Book III Mod: The Mystery of Rockhammer Mine

Post by MyGameCompany »

Hey everyone! I was informed that the zip file that was attached to the original post had somehow become corrupted. So, I have uploaded the file to my Google Drive account, and I updated the original post to delete the attachment and include the new link.
Troy
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
voyager39
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Re: Book III Mod: The Mystery of Rockhammer Mine

Post by voyager39 »

MyGameCompany wrote: March 29th, 2023, 5:51 am Hey everyone! I was informed that the zip file that was attached to the original post had somehow become corrupted. So, I have uploaded the file to my Google Drive account, and I updated the original post to delete the attachment and include the new link.
Thankyou
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