It seems the beta testers never thought to try that.

Wow, that's awesome Basilisk.BasiliskWrangler wrote:Beta testing in January?? When did I write that??
I'm not very confident that we will make a January beta goal at this time. We are really adding a LOT to this game- Book II is really everything that we wanted in an old-school RPG but just didn't have the time or resources to put into Book I. So to answer your question Jedi_Learner, we've hit no problems at all other than Book II is a more detailed game in terms of graphics, role-playing mechanics, and overall design. The development time-lines we became familiar with during Book I's development are not applying accurately with Book II.
I am looking forward to talking about some of the new features and of course show off some new screenies (one person who recently saw the newest screen shots said: "Wow, that looks so much richer than Book I". Interpret that how you will.) So, things are moving forward daily and we're only a bit behind schedule at this time.
Well, this isn't anything "big"- I'm talking like perhaps a small $50.00 cash bonus for making it to the end of the game and fulfilling all the requirements of beta testing. I just need people who ask to beta test to make good their commitment...it wastes everyone's time when a beta tester puts 3 hours into the game and then decides they are not up for the task.Rune_74 wrote:Cash reward? I never heard of such a thing...
A chance to be a character in game would rock:) I could see this as a major incentive:) Basilisk, seems I may be home a bit for the next year or so hint hint;)RezoApio wrote:You are right about the loss of time for everyboy with the drop rate, but I find it sad personnally that money is the way to keep people doing things....
My name in the credits would be marvelous and more than enough
A Rezo character in the story would be too much(I always remember that the Ultima story had a Dupre character (this is my real last name).... even if I had to admit it had nothing to do with me
)
It might be a bit more of a hassle, but how about if people are required to purchase the betaBasiliskWrangler wrote:...or, instead of paying people to finish beta testing we could do just the opposite: make people purchase their beta copy, sort of like what Mount & Blade did (but not to as open).
For example, we put the BETA version 0.95 up for sale and let just 50 people purchase it, then those people would have access to a special forum where they can discuss bugs and balance issues. When it's all patched up after 3-4 weeks of "beta testing", we put it back up for everyone else to purchase.
The benefits to this are:
- Selling the beta means that we automatically get the most dedicated players to help us. Since these beta testers would have a "vested interest" in seeing the game improve, they are more likely to be active testers rather than us having to keep checking in on them.
- A larger beta-test group means more bugs can be caught, and we would be less effected by drop-outs.