hey some help please

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Evnissyen
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Re: hey some help please

Post by Evnissyen »

Unclever Title wrote:But you never know when you might find yourself in a MacGyver situation...
Heh, it would be fun, but unfortunately no McGyver situation came up, for me. (Well... unless you count the four chests with the desire for certain objects.)

Maybe BW can figure the weapons fragments into some sort of puzzle in Book 2? (Well... if so he'd have to not tell us.)
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.
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Kreador Freeaxe
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Re: hey some help please

Post by Kreador Freeaxe »

Evnissyen wrote:Maybe BW can figure the weapons fragments into some sort of puzzle in Book 2? (Well... if so he'd have to not tell us.)
Or maybe in Book II, if your repair skill is high enough, you can make a weapon out of the fragments. :)
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aztejang
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Re: hey some help please

Post by aztejang »

That is true; making a helicopter out of some weapon fragments and a lock pick would be infinitely useful in this game!
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Evnissyen
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Re: hey some help please

Post by Evnissyen »

A primitive tank would be more useful, I think.

"It shoots unlimited Fireballs!"

(Except that a helicopter would allow me to travel more quickly, sigh... .)

...To explain the Fireball, well... in a game like this you have to fuse magic & technology wherever technology rears its risky and sometimes irrelevant head.

...Well, The Longest Journey at least distinguished two coexistent worlds (both Earth, in this case), one of science/technology & the other of magic . . . but even there the worlds were eventually joined.
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.
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