Unclever Title wrote:But you never know when you might find yourself in a MacGyver situation...
Heh, it would be fun, but unfortunately no McGyver situation came up, for me. (Well... unless you count the four chests with the desire for certain objects.)
Maybe BW can figure the weapons fragments into some sort of puzzle in Book 2? (Well... if so he'd have to not tell us.)
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.
(Except that a helicopter would allow me to travel more quickly, sigh... .)
...To explain the Fireball, well... in a game like this you have to fuse magic & technology wherever technology rears its risky and sometimes irrelevant head.
...Well, The Longest Journey at least distinguished two coexistent worlds (both Earth, in this case), one of science/technology & the other of magic . . . but even there the worlds were eventually joined.
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.