Short Blade advantage?

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CrazyBernie
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Re: Short Blade advantage?

Post by CrazyBernie »

I think part of the confusion with where to classify a weapon lies in the categories themselves. You have Swords and Bows, and Thrown Weapons, which are classifications of weapon types, and you have Cleaving, Bludgeoning, and now Piercing Weapons, which are classifications of damage types. That being said, I still think the categories themselves are pretty decent selection-wise.

If there's such a large problem with the pick's weapon classification, I'd recommend just removing it. Replace it with something like the Kama, which is a similar weapon, but less likely to be confused with a bludgeoning type weapon. Or add in the kama as a piercing weapon, and shove the pick into the bludgeoning class. A little something for everyone...

I also would be a little pickier (no pun intended) about the extra attacks per round... perhaps it should be weight-based as well? I would pause before giving a spear weilder the same number of attacks as a dagger user.
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BasiliskWrangler
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Re: Short Blade advantage?

Post by BasiliskWrangler »

I have decided to change the Pick from a piercing weapon to a bludgeoning weapon. It really makes the most sense as everyone has pointed out, and I feel it balances the game better since the pick wouldn't be an ideal multi-strike weapon like a knife or dagger. It feels and functions more like a bludgeoning weapon. The also jives with the fact that spiked maces/morning stars are bludgeoning weapons too.

As far as a spear being a multi-strike weapon, I'd still argue for this. Historically a spear is little more than a dagger affixed to a stick to gain a bit of a range advantage. It is used in a quick thrusting (stabbing) motion. So I would say that a spear should get the same multi-strike benefit of other piercing weapons, but as many have seen I can be persuaded otherwise. :wink:
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