At the moment, I'm in a non-playing mode regarding Torment, since like Pholo I haven't been able to find a route out of Sigil. Yes, I've gone to Rubikon. Yes, I've even tried getting mazed, that didn't assist me. I talked to the candy-man in 'Sensate Central', but he offered no help whatsoever except to suggest what I already knew -- "find a piece of Ravel" -- and had already accomplished.
So... maybe after I finish both The Witcher and Eschalon Book II I'll get back to it.
I do love the writing.
The conversations with the dungeon-bots in the "low difficulty setting" in Rubikon are hilarious.
I wonder why the writer(s) called the place/project Rubikon?
EDIT :
Hmm.... as for finding a route out of Sigil . . . maybe Deionnara can help? She's there for a reason, after all.
Nah... can't be. She's there for a reason, but how/why she would be able to open portals to further my path, I don't know.
...Unless... unless during the Nameless One's travels with her they'd gone farther than I currently have... which is highly probable.
Unfinished business. Ghosts are always there because of unfinished business.
Yes, I'll have to have a chat with her. Very first thing.
Hmm... who else? The Barking Dogs? No, they have no interest in me. Maybe that old woman in SE Sigil who recognized me, I think she sells fish or something. Doubtful, though, since she didn't have much to offer in the first place and didn't seem to imply she was any sort of font of info and was likely to give me more info in the future.
Maybe Grace knows something? I should question her more.
Sigh... I shouldn't be thinking this over now. Later, when I get back into it.
(btw: Nobody tell me the answers, please.)
Planescape : Torment
- Evnissyen
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Re: Planescape : Torment
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.
- Rebelicious
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Re: Planescape : Torment
Since I'm a huge fan of PS:T, and to see if this thread is still going or if anyone have gotten back to it; How's it going?


- Evnissyen
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Re: Planescape : Torment
Still on a Planescape Hiatus, myself. Currently going [slowly] through EB2. I'll also want to return to Baldur's Gate, and finish Avernum 6, afterward... so when I return to Planescape I'm not yet sure.
But I'll post again when I return to it.
But I'll post again when I return to it.
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.
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Re: Planescape : Torment
Favourite. Game. Ever.
I love how it kind of laughs at the all-action-no-story rpg genre, with being focused on diplomacy and wisdom rather than combat and brawn. The characters are so diverse and interesting, and the interactions between NPC's are really good. The main story, and the side quests, really flesh out the Nameless One, and the whole city of Sigil really fits together well and it makes you really want to explore, and talk to everyone. The slang is just pure awesomeness
Every time I play through this game I end up falling in love with the City of Doors all over again..I wish Black Isle had made more games in this setting; the occasional tiefling referenced in NWN or BG just isn't enough :/
Yeah, I really love Planescape, I could go on for hours about how awesome it is :3
I love how it kind of laughs at the all-action-no-story rpg genre, with being focused on diplomacy and wisdom rather than combat and brawn. The characters are so diverse and interesting, and the interactions between NPC's are really good. The main story, and the side quests, really flesh out the Nameless One, and the whole city of Sigil really fits together well and it makes you really want to explore, and talk to everyone. The slang is just pure awesomeness

Yeah, I really love Planescape, I could go on for hours about how awesome it is :3
put your hand in mine
we will go skating
on the thinnest ice
that we can find
we will go skating
on the thinnest ice
that we can find
- Evnissyen
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Re: Planescape : Torment
Yeah, exactly.
A very rare specimen, and a very strange animal among action-based RPG's.
I really, really hope somebody soon comes along and makes another game like this, with modern graphics and a smooth interface (the interface being one of Planescape's faults, in my opinion).
I'm just waiting to run into a programmer who wants to team up.
Because I want to be the one who writes that game.
A friend of mine tells me to apply for a job with a company like BioWare. Hah! Like that'll work . . . or happen.
"And your experience?"
"Well... I can write, and... I have ideas?"
"Well... thanks for applying."
"Wait! I have a manuscript for an amazing—"
"We'll call you."
"...whimper..."
A very rare specimen, and a very strange animal among action-based RPG's.
I really, really hope somebody soon comes along and makes another game like this, with modern graphics and a smooth interface (the interface being one of Planescape's faults, in my opinion).
I'm just waiting to run into a programmer who wants to team up.
Because I want to be the one who writes that game.
A friend of mine tells me to apply for a job with a company like BioWare. Hah! Like that'll work . . . or happen.
"And your experience?"
"Well... I can write, and... I have ideas?"
"Well... thanks for applying."
"Wait! I have a manuscript for an amazing—"
"We'll call you."
"...whimper..."
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.