Re: Suggestion for B3: Pickpocketing [B2 Spoilers]
Posted: July 10th, 2010, 6:18 pm
Well, supposing you stole the key from the dwarves, can you later continue the main quest and go to Picaroon's island if you never even met Sparrow?
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Yes.Elwro wrote:Well, supposing you stole the key from the dwarves, can you later continue the main quest and go to Picaroon's island if you never even met Sparrow?
You don't even actually need a key, right? Provided you can get that door open via other means...Rebelicious wrote:As I said, all you need to do is get a key.
I haven't actually tried any other way, but yeah, I've heard that it's possible to pick the lock or melt it.xolotl wrote:You don't even actually need a key, right? Provided you can get that door open via other means...Rebelicious wrote:As I said, all you need to do is get a key.
Yes, I get what you're saying. Since everybody else seems to offer you alternatives to get the key they seem to be overlooking your point. I didn't.Rebelicious wrote:My main gripe here... is how the main quest doesn't even really offer an option or even an optional interpretation of the quest - and how following that quest will by default result in a lost challenge.
Not meeting a challenge by getting the key from Sparrow is probably just a minor complaint here, indeed not a big deal. Also if you meet the bronze quest you will be failing a challenge, as you can't wear armour for the True Mage quest, and I haven't read too many complaints about that either in these forums.Sade wrote:Why should one meet every challenge by following the main quest line?
You shouldn't. Challenges -should- be additional tasks to spice up gameplay. The issue, as I see it, is that by following the questline, you lose the challenge by default. Follow the questline and you -will- lose the challenge.Sade wrote:Why should one meet every challenge by following the main quest line?
Challenges are supposed to be special, additional tasks that spice up the gameplay. There's no need to ever meet any of them if you just want to finish the game.
Or.... you could find out there's another way by being extra diligent. Or... you could get lucky and stumble upon it. Expecting to have all the answers given to you... that's meta-gamey. You shouldn't expect to automatically overcome all of the challenges on the first play-through without "cheating" (looking through the forums, using a trainer, etc.). They wouldn't be challenges if that were the case.Rebelicious wrote: The only way to even find out that there's another way is basically to go to the forums. That's not challenging. That's just idiotically meta-gamey.
An opinion, which you're certainly entitled to.You shouldn't automatically fail a challenge by following the main questline.
Those merchants pick my pockets quite enough as it is.CrazyBernie wrote:Back to the oringal topic: I think pickpocketing would be a fun addition... even more so if NPCs could pick YOUR pockets. ^_^
Having the answers handed to you in-game isn't meta-gamey, but that's beside the point, since of course you shouldn't have them handled to you.CrazyBernie wrote:Or.... you could find out there's another way by being extra diligent. Or... you could get lucky and stumble upon it. Expecting to have all the answers given to you... that's meta-gamey. You shouldn't expect to automatically overcome all of the challenges on the first play-through without "cheating" (looking through the forums, using a trainer, etc.). They wouldn't be challenges if that were the case.Rebelicious wrote: The only way to even find out that there's another way is basically to go to the forums. That's not challenging. That's just idiotically meta-gamey.
[...]
Last NPC that pickpocket me lost it's hand.CrazyBernie wrote:[...]
Back to the oringal topic: I think pickpocketing would be a fun addition... even more so if NPCs could pick YOUR pockets. ^_^
Actually I like the fact that you fail the challenge... 'cause then it makes you stop and think that there must be another way.Rebelicious wrote: All that is really necessary is for the quest to be changed into being a quest to find a key, of which Sparrow has one, rather than a quest explicitly to go see Sparrow (and subsequently lose the challenge by default).
I actually asked about (which is just like quasi-asking for!!) whether such a thing would ever happen back in this Book I thread (see #4 in the list).CrazyBernie wrote:Back to the oringal topic: I think pickpocketing would be a fun addition... even more so if NPCs could pick YOUR pockets. ^_^
From a metagaming standpoint, yeah. From a roleplaying game standpoint, it's very hard to rationalize not going to Sparrow to begin with, given the main quest offered you.CrazyBernie wrote:Actually I like the fact that you fail the challenge... 'cause then it makes you stop and think that there must be another way.Rebelicious wrote: All that is really necessary is for the quest to be changed into being a quest to find a key, of which Sparrow has one, rather than a quest explicitly to go see Sparrow (and subsequently lose the challenge by default).