what tools/languages were used to build the eschalon games?

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BasiliskWrangler
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Re: what tools/languages were used to build the eschalon gam

Post by BasiliskWrangler »

stevedev wrote:Glad to see my original post grabbed some attention. Thanks for all the replies everyone ;). So I snagged a copy of blitzmax, does the basilisk team generally stick with the maxide? or do you guys also use Blide? I didn't understand why Blide requires MinGW.

http://www.blide.org/?p=158

-Steve
BLIde is what we use. The default IDE is great for quick testing of ideas or formulas, but BLIde is awesome for organizing the entire project. Highly recommended.

BLIde doesn't require MinGW - only if you need to rebuild the Blitz modules will you need MinGW. The Blitz website has all the info you need on setting up MinGW.
Nomen luni
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Re: what tools/languages were used to build the eschalon gam

Post by Nomen luni »

Steve,

One word of warning, a bit late now I know, the manual leaves a little to be desired. My suggestion to you is to read it through a couple of times, bar maybe all the modules documentation, then start playing with some examples. Be sure to post questions on BlitzMax.com, we are very helpful over there.
stevedev
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Re: what tools/languages were used to build the eschalon gam

Post by stevedev »

Nomen luni wrote:Steve,

One word of warning, a bit late now I know, the manual leaves a little to be desired. My suggestion to you is to read it through a couple of times, bar maybe all the modules documentation, then start playing with some examples. Be sure to post questions on BlitzMax.com, we are very helpful over there.

Cool, thx for the heads up Nomen.
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